In short: - Buy if you liked the Age of Decadence combat and want more and better! - Buy if you are thirsty for a CHALLENGING and fresh party-based, tactical dungeon crawler. - Don't buy if you disliked Age of Decadence combat are don't want to learn a new combat system and want a game where you don't need to pay any attention and just basically kill time. It's ok to want to spend your afternoons playing something simple but this game requires your full attention in every fight. With its tactical, turn based combat where you control a party of 1 to 4 characters (depending on your stats), Dungeon Rats demands you put your brain in overdrive for there is no filler, there is only you and the enemies ahead of you and do with that what you will. Fights are difficult, you will be replaying them often and use everything you can but what is the last game that really forced you to do this? It gave me a great satisfaction when I beat any fight. The satisfaction is two-fold, as not only you are a badass for getting further in the game but you are rewarded with a robust character system that allows for a wide range of play-styles and customization. Spears, swords, bows, hammers, etc, everything plays distinctly different, also depending on your stat allocation you get different companions which makes the game worth replaying. Also improved crafting, alchemy, itemization. Cons: the presentation is considerably low-budget, it's not for everyone because of the challenge but I think that's reflected in the price. So why would you bother with all the tough fights when the game looks a bit crappy and you only fight there? Because this is one of the few games that treats the player like an intelligent person, gives you a great deal of options, supports them to the end of the game. There IS a story, there are (albeit a few) intelligently written dialogues, there are interesting items to be had and the lore is quite fresh. It's a more traditional successor to a unique game.