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Evertried

no cigar

i had hoped it would be great. a cute fun not too horror based isometric, proceduraly generated tile battle/strategy that would be a real go-to game. quasi-hypnotic treat. forever changing arrangements and combinations of foes coupled with a steady increase in challenge 'levels'. i supposed it would one day reach the 50 stage 100 level end but then maybe a kind of random, eternal optimisation score could set in. - anyway its not, but could be fairly easily. i know it says it restarts at the beginning but i guess i hoped it had an option to not do that. you die and just start at the beginning again and again and again, to go up through the nearly exactly same starting levels to the same first boss(that is not quick to see off by the way). then start the next level but if you die back to the very start. thnx but no thnx. - the easiest fix would be save point after each stage. maybe with half health etc. then, once the game is finished, it apparantly has 99 levels, it could have a random level generator that mixes it all up and you get awarded according to optimal solution etc. - as it is i'm requesting a refund

12 gamers found this review helpful