Cosskacks in a fantasy setting
Well, not exactly, though it does resemble some things from the Cossacks and American Conquest series. But this has enough unique features as RPG elements, besides the RTS mode you control a hero, who evolves and you shape his abilities, choose whether it should be a wizard or a melee tank, though mainly he will remain a shooting ranger. Story is interesting and the world is teasing you to explore every corner of every map to find that potion or artifact or just pump experience a bit more. Selecting what items to use can be hard and confusing and i personally felt the lack of really good items. Some of them have good stats, but usually they have enough bad stats to not want to wear that helmet, boots or else. Spells are interesting and many of them are useful, but not all. Also it is very cumbersome to change spells in your spellbar, as it uses mana while you swap them in you spellbook and i didn't find any other way. About the story. I thought it will end at mission 10 or like that, but it started to build up further, introducing new interesting races and lands and it is really pity we won't get a sequel for this game. Game has some minor glitches and menu is using 800*600 i think, but it was rather stable and din't crash on me at all (Win7 x64). Good game. I will never forget crashing gazillions of skeletons with one mighty spell blow :) Or that nasty ogres chasing me all over the map :)))
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