

NOT RECOMMENDED - this low-quality port awful, unresponsive keyboard controls. Apparently even the controller support is lacking. If you like old KOF, consider KOF 98 UM FE or KOF 2002 UM instead. For the newer games try at least KOF XIII. Case to point, I cannot do even quarter-circle + A moves reliably - that is the basic fireball motion. It is not that it works - it works sometimes. Almost every special move requires some kind of a quarter or a half-circle motion and about 90 % of the moves in the series are specials. Enjoy doing basic moves because those things are the only ones you can do without rolling a dice about the special coming out. It is was so bad I thought the game had no moves. The problem is most likely the way the game handles diagonal direction inputs such as right-down. In the newer games there is a lot of leniency to the point it you can do it down-right instead and it might still work. That is good because there are no dedicated diagonal inputs to make them explicitly. These KOF 2000 and 2002 games have the worst input processing ever, to the point you have to wrestle to get even a single special move out. To be fair, KOF games do work even when people only use basic moves because they do significant damage unlike in Street Fighter II where light punches barely tickle. The deciding factor are the infinitely better options such KOF 2002 UM and KOF 98 UM FE that have decent controls. Content-wise, the game is a fall-off in quality, even when compared to the weak KOF 2000 port. 1. The plot is NONE - it is mostly just Rugal. It is not even Omega Rugal. The guy who supposedly died already. It is the barebones KOF 94 one. You just see him showing up and it is boss battle time. There probably are other bosses if your score is high enough, though they are probably other recycled bosses. It is as if the game tries to be a minimalist dream match game (with the dead characters appearing) without any of the good parts of a dream game. KOF 2002 UM was specifically made to be one. That one has zero story and defaults to you fighting Krizalid and it is fine because it has a great soundtrack and a massive character roster that puts most MUGEN collection games to shame. KOF 2002 has nothing. KOF 2000 at least tried. 2. There is little redeeming value in this game. Even the Striker assist system from KOF 2000 seems to be gone. 3. There is no announcer saying stuff like the charactes names (usually with a funny Engrish accent). This matters because 1) the game clearly sources KOF 94 for content that had that feature and 2) it is a port of an arcade cabinet that costs money to play, so a premium content is to be expected. All it has over KOF 94 is quantity and no quality. It feels like a MUGEN fan game than an official product. KOF 2001 and 2002 were mostly developed by Eolith instead of SNK and it shows. If they really wanted to make a dream match game, they should have at least have more game modes. Apparently you can only choose between singles and team matches before starting it in the DotEmu menu. This game is like a crippled old man that someone puked on - utterly disgusting and repulsive.

NOT EVEN THE KEYBOARD CONTROLS ARE SHOWN RIGHT. There is a lot of mechanical awfulness such as characters teleporting past or outright ignoring projectiles. It feels more like the Street Fighter II glitchiness than KOF. This following KOF 98 is an insane drop in developmental quality. The CPU blocks endlessly even on the lowest difficulty, making them drag on in an annoying fashion. It feels like an awful knock-off of KOF more than the real deal. The most annoying change is that the heavy kicks in particular were changed into super slow moves that are super punishable during startup. In contrast, the KOF 98 heavy moves are risky when avoided or blocked (besides the hit cancel glitch during the hit window that let you do another move right away to create crazy nonstop strings in that game). That is yet another Street Fighter-like design added to cheapen the experience. The plot happens as a couple cutscenes starting right before the penultimate match. There could be character-based variations to it, though. The Marvel vs Capcom style supports as the Striker System is sadly the only interesting aspect of the game and even that is mostly because it slightly increases the chance of getting through the enemy's block wall. On higher difficulties the CPU seems to read and counter inputs a lot. That makes it even less fun. I'd say this game is not even worth emulating. It simply blows in comparison to KOF 2002 UM and 98. None of its weaknesses were offset during porting and it probably only got worse. A game this poor mechanically and content-wise has an extremely hard time justifying its existence. It feels like a KOF MUGEN mod in places.

NOT RECOMMENDED. It would have worked as a casual game with easier level design. With the normal design with the incredibly slow and pre-planning-requiring controls and the necessary special moves using non-controllable canned movements, it is like playing chess with two-second turns. If you do not like trial-and-error, SKIP THIS GAME. The level design itself is TaE. NOT A CASUAL GAME. It gets difficult fast after the first few stages. I had no crashing issues. The special moves from the trailer all have some kind of a requirement for connecting and working. So depending on which character you are playing (which you will forget because they drive the same), you strategy for dealing with the enemies is wildly different and requires positioning forethought. If you lose focus of who you are playing as and the ideal tactics to use with that character IF ANY ARE AVAILABLE in that particular situation, you will take a lot of damage fast. You will need all the health you can have because you will need it to offset the tons of it lost from falling into pits. That was just the special move use. Every other aspect and situation needs its own pre-planning. You don't have non-situational moves or fast attacks unlike the enemy. Managing your enemies, speed (direction too) and movements is tough. I could go on forever for each particular move how clunky and impractical they are to use, including the basic driving. In short, it is one of those games where you have to master awful controls and slowly edge towards the end of the level first time through while going slow. The annoying point system can be trivialized by maxing out the bonus multiplier with stationary air spins. The control scheme is complex. You have two sets of movement keys, offensive inputs and extra moves such as turn-around used with bike spins. If you come back a week later, you will have to re-learn them. Complex controls = a need to pre-plan scenes The level diff gets insane at level 2-4 w/ the jumps.

NOT RECOMMENDED. CAVEAT EMPTOR. This a simple line-graphics style game requires more CPU power than most 3D games out there already in the main menu screen. This kind of stuff makes the indie scene look like a joke. Technically, it is just an executable and a DMX data file with terrible performance. You much better off finding a free remake of the original game that does not play like a crypto miner. There is no point in describing the game as it features no original content besides the laggy, choppy gameplay caused by the performance issues. It just ends with a high score screen and that is it.


NOT RECOMMENDED. The bottom-of-the-barrel in quality even on the low Unity game standards. This game will cook your CPU / GPU and hog all your resources. The gameplay loop is that you suffer through the short gameplay loop until you abruptly die or your gun controls glitch up by being disabled (the slide controls and other glitches too) and the run becomes technically unwinnable from running out of bullets due to no longer being able to reload. Apparently the core gunplay animations glitch the gameplay up if they do not finish cleanly or the game lags. It is obvious that the gameplay loop is made so that things like falling and cheap deaths by unavoidable mines instakill the player enough so that the player does not notice that the whole game is a one-level sandbox with thing to shoot. The abrupt dying is what the touted "intense" gameplay part. Make one wrong step near a ledge and down you go as if you were sucked into it. This game has the default Unity physics of slow and heavy walk, super fast sprint and jumping that is heavily delayed (1 second easily) if the game lags, making simple ledge jumps impossible. The whole gun reloading thing is what breaks the game. The game is apparently an imitation of Receiver. If you do not like wrestling with gun reloading glitches or mediocre, extreme gun play, please do skip this game.

RECOMMENDED if and only if you install Worms 2 Plus patch that makes it work. Apparently T17 dumped this game onto GOG and did not bother to fix the DirectX / Direct Draw related issues. Without the patch it does not work at all on Win10 - it pretty much soft-locks the system. With the Worms 2 Plus patch the issues go away and they even added the backflip move from Worms Armageddon. 5/5 when it works. Worms 2 has the charm of a complete feel that earlier and later games lacked. Worms 1 had a lot of weapons you did not want to use (Uzi and Shotgun had about half the damage) and WA brought the incomplete feel back by adding weird unnecessary stuff such as the Battle Axe that halves the health. If you think WA is better and that is why it is maintained, that is wrong. T17 simply found some free slave to maintain the game for them. Like with some custom-patched GOG games, running the Worms 2 Plus -patched game from the GOG Galaxy still crashed it from me. The "frontend" executable should run it as it skips all the videos and that is what I used. No technical found in the patched game. There are no significant differences to how it ran fine on a Win 98SE OS. Even the audio tracks played during the levels, which seemed to be the problem when running the non-patched game on Win7. The Worms 2 Plus release I used was 1.6 that was released about two (2) weeks ago. It is a Scorched Earth variant where you control chatty worms that shoot one another with stuff like bazookas and grenades. It is a team-based last man standing. It does sound boring, though if you do not take it too seriously, it is interesting to see what happens. Worms 2 is a game that might get old, though gets bad. It was a great improvement over Worms 1 that often got too gritty and serious because of how more demanding and skill-intensive it was to play. In the Worms 2 they toned down the AI difficulty so that normals humans have a chance against it.

RECOMMENDED. Despite the issues with Starcraft I type of crippling pathfinding, unit AI issues and trial-and-error stealth missions, it is plenty good for its price point with and without discounts. The adult Mad Max story from a better era and game setting work and avoids being too serious. This sloppy RTS style was stale even back then (how many clone enemies to kill before it gets repetitious) is a minus. The infuriating unit AI issues (no defensive mode, stand ground removed after every movement, units veering off the main group for no reason and diving into minefields), pathfinding issues almost as bad as in Starcraft I and the annoying zero-tolerance stealth issues cost the game a star. Anyone giving a game like this 5 / 5 is insane, lying or has not played the game yet. If you want a five star game, get a free Ground Control. Oh and the game has weird technical issues. The radius view that is supposed to be shown with Alt+R does not work. When enemies out-range you, you have no idea where you are being shot at even if the terrain is a perfectly flat desert. This radius stuff becomes maddening with Mission 13 (?) where you are constantly being shot by turrets from the darkness for heavy damage and you cannot do anything until you trial-and-error the turret locations and RNG so that they do not hit you.

AVERAGE. The main content is clearly the silly scenes involving the other antropomorphic characters. The content is mostly text with some still images. The writing sounds like something a male Discord fur person would come up with - a romance novel this ain't. It is the usual stuff with an extra helping of bizarre because of what the characters are. You might not find this engaging at all because of how silly the drawing style of the characters is. The plot is pretty much the main character (fully voiced BTW) sexing up everything and everyone except for the mayor character. After every new interaction with a character, there is a certain kind of a scene. I do not know any other game where you shag up with the item vendor after buying something. This occurs not once but two times. The third time gets you a "loyalty gift." Of course, this would not be a bona fide cartoon pron game with the tentacles. The default movement speed should be faster. Despite being average and short, the game has some pretty nice features: A voice acted MC A parody theme Quest-based A self-aware MC A scene recap and a gallery screen all-in-one Zero technical issues

IT DEPENDS. For most people, this will be a cautiously 3/5, meh rambo chicken clicker with some visual flavor. For the clicker fans, this one will be an easy 5/5 - simple yet up there. If you are looking for a conventional PC game, this is not it and you should get free Xmas Lemmings or Ground Control instead. It is clearly a mobile game and the gameplay is 100 % tapping i.e. clicking the LMB. You can easily trivialize the game with an autoclicker up until the late game where you reach grinding walls. It is quite polished, though the mobile origins (emulation?) makes it wastefully slow and bloated, something you always have to deal with with mobile ports. There is a bug that prevents you from getting the YouTube achievement when you click the Twitter text icon first. You have to erase your progress to get a second chance at getting the YT achievement when it happens. A dev claimed it is a bit late to fix that even though it would only take a quick UI programming fix. This is the problem with these simple Flash, web and mobile games - they are made with a quick buck in mind and no after care in mind. They are cultural DOAs, dead on arrival. They are discontinued so quickly that usually no community forms to fix the stuff. Fortunately it is just a meaningless achievement here that can be got just by reseting the game and going for it. Some games are left in a state of absolute dysrepair and do not even boot up. These old games would serve as great marketing pieces for the team if kept up to date and going. It is good to see that the team bothered to give GOG a chance and submitted the game to the platform. Even these "quick" games have net worth. The game is a perfect fit for its genre - a lot of games cannot do that much. This product a bit better IP and community management that it has got. There are ways to do that without spending money. There are plenty of volunteer communities especially around old games. Use them if you make a game. Do not waste a good thing.