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Massive Chalice

Worth a Try for X-Com and Strategy Fans

Satisfying simplified X-Com-like experience. Massive Chalice emulates the key successful elements that comprise most X-Com and other squad turn-based strategy (TBS) based games. Then, it adds a few unique elements and greatly condenses others for a game that will be generally satisfying to fans of turn-based tactics but won't stand out among the many polished strategy gems released in recent years. The game centers on squad-focused, turn-based battles and managing your heroes/ domain. What makes Massive Chalice unique is that it spans multiple generations so your personnel, however you allocate them, will eventually die. To make a truly competitive roster of heroes to combat the nebulous threat, you have to carefully manage family houses you establish to give birth to new heroes (among other dynamics). Unlike X-Com, you can only pursue one research or construction at a time, though the wait is often filled with random events or the management of your heroes as more are born and die. The lack of cover and emphasis on sight ranges, stunning, and actions that can move you or the enemy make battles generally fast-paced for a TBS. Heroes are also pretty resilient, but there is permadeath. Although there are only three starting classes, you can discover more by experimenting with various pairs of classes. Lastly, the music and sound are nice, but (like the game) can start to get repetitive. Also, while the graphics and motif are indeed unique, the colors can also start to feel somewhat drab and the randomly-generated blank character faces really prevent the player to feel any sort of connection with your heroes or other characters in the game.

3 gamers found this review helpful