Got the game for free, gave it a fair shot. From a technical viewpoint, the game has plenty of flaws. Hits that don't register, sound files that won't play or stop abruptly (like the background music of a boss fight), camera snapping out of your locked target because it moved too fast around/over you, fidgety platforming, etc. In that regard, the game needed more time to iron out the kinks. But then there's also the problem of the devs not getting what they were trying to emulate with a soulslike. Bosses will use extremely quick moves with nearly no visual or audio queue, attacks come at you from off-screen with no audio warning, etc. Various early game bosses become common enemies later on, which is just lazy enemy design. Visually the game is both gorgeous and a mess. Some scenarios are great to look at and you do feel the horror sci-fi setting around you. But the devs' intention of having a dark atmosphere is held back by their inability to understand and apply lighting to the game. This is especially true in the Alma Mater Atrium Union Park area, which is filled with phosphorent-looking plants that don't actually illuminate anything while the area itself remains poor lit. The OmniCube Light is essentially mandatory because of the way lighting is handled in the game. I wanted to like the game, but there are far too many annoynces. A pity.