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Mage's Initiation: Reign of the Elements

Shallow and bland

I really wanted to like this game. What Himalya did with the QFG2 remake gave me high hopes that this team had the chops to do a great Sierra style old-school rpg/adventure hybrid with new ideas and mechanics. Frankly I'm astonished that it took 10 years to come up with this. A bland, cliched serious of puzzles with many unnecessary screens tacked on with combat that isultingly silly. The RPG elements are watered down to the point where they are almost meaningless. There's few to no alternative ways to solve puzzles, and even the different elemental mage classes feel like reskins of each other. The voice acting is...ok. The main characters voice feels irritatingly earnest too much of the time though. There are a few decent standouts, but voice acting is not what interested me about this game. The visuals range from competent to great looking, but there are strange cutscenes that are jarringly incongruent with the rest of the visuals. Running from screen to screen is ANNOYING. Thank god I figured out early that I could hit escape to cancel animations or I would already have quit playing. The character is WAY to slow (even with a double click to run) and there's WAY too much backtracking for this not to necessary. So If I find myself playing with one finger on the escape button about 70% of the time. Combat is a joke. I mean seriously. How can this be the finished product here? It's goofy, unbalanced, unsatisfying, and completely unnecessary. I really couldn't imagine much worse combat mechanics than what went into this game. Overall, this is pretty disappointing. There's some decent elements. It's an ok adventure game. It has ok dialogue and and ok plot. But for 10 years... it's not something I'd be satisfied with if it took that much time and money to produce, that's all I can say.

11 gamers found this review helpful