This game looks very much like Banner Saga to a point that it's probably using the same game engine. With that said, in my opinion, it clearly surpassed Banner Saga in many aspects. 1. The storyline is deeply immersive. I most often play games for the gameplay, but some games catch my attention with their storylines that I don't want to skip any cutscenes or dialogs. Ash of Gods is one of such games. 2. The combat system is fairly straightforward, albeit not entirely realistic in some aspects, and, in my opinion, is much more fun than in Banner Saga. The biggest unrealistic aspect of it is that in 1v6 fights a solo fighter will have 6 turns before all of his/her opponents make just one each. However, it opens some interesting tactical options, and, in my opinion, doesn't detract from the gameplay in slightest. Some reviews mention this aspect as a downside in regards to Banner Saga, and I want to address it here. Banner Saga approach doesn't look any more realistic and looks a lot like an awkward patch for the underlying system. For example, it doesn't fix fights such as 2v6. I like Ash of Gods approach in that they embraced the existing combat system instead of trying to fix it, and it works pretty well. 3. Music and other art are awesome. 4. Ever wanted to play a badass dude who kicks ass and chews bubblegum? Well, many games introduce your main character like this, but then you proceed to get destroyed by a regular mugger. In Ash of Gods, you get to play 3 storylines, 2 of which actually give you this experience you always wanted but often didn't get. In one of them, you exclusively get into 1vX fights and get to exploit the combat system the most. There is one negative thing to mention: a couple of things in combination make the supposed "boss" fights quite easy: 1. Bosses come with minions and given the existing combat system it makes boss moves much less frequent. 2. There is a broken balance-wise card, that allows killing bosses with little effort.