I can't be sure if the game is poorly designed or if it's simply that there's a barrier in cultural and language translation. Such as, there's a section early on in the game, about as far as I got before quitting, where you go to a victim's apartment to look for clues. You have three chances to find the right three pieces of evidence to draw a conclusion from, and if you can't guess which three pieces of evidence are important in combination in those three attempts, you get kicked out of the apartment never to be able to try again. And I found myself completely at a loss for trying to figure out what was important or even what conclusions I should be drawing. I thought I found three pieces of evidence that she'd recently had company over, but I was told those were wrong. There was hair, but it didn't tell me whose, so I didn't know if it was important or not. Again, maybe this is poor game design or maybe it's something that makes sense to the people who made this but not to me since I'm from a different culture. However, the, at time of this writing, only other review on this game claims it's not a video game. It very much is. It's a point-and-click detective game that makes heavy use of dialog choices and FMV sections. I have no idea where their claim that this isn't a game even comes from. But despite it being a game, as I said, I quit early on. I found myself very confused by many aspects, such as what I was meant to do with all the physical evidence I was collecting or how even to do anything with it. I was confused by the search minigame mentioned above. I was confused about restrictions on if I called one person for information why that stopped me from calling another. The game has a fun concept and looks pretty good, but that's coming from a fan of FMV games. It's just either poorly designed or I'm too stupid to understand what to do.