I was betatester of this game and I have played it several times so I know what I am talking about when making this review. First of all, don’t expect another Primordia. This game is very different because it was made from grieve, it was made not only from the heart but the very soul itself (if you want to know the inspirations for the game, just google Strangeland inspirations). It is complicated to talk about the game without spoilers, but I will try. The game is strange, yes, bizarre, disconcerting until you keep putting all the pieces together. Puzzles are logical, you have a helping hot line so it is difficult to get stuck. Visuals are superb, the sound is outstanding and the characters… well, it is better you discover them yourself. It’s a game that Goya would have painted if he could. It’s a game that Borges would had written if he could. It’s a game that touches you, that makes you suffer with the main character, but hey, there is no gain without pain. Don’t expect a Disney story here. To nitpick, I would say there are too many quotes in the game, but that’s how the author wanted to write it, so who am I to judge? Is it a game for everybody? Probably not, as The Cat Lady or Fran Bow. But if you are not afraid of darkness, madness, you like H. R. Giger work, or just want to get on board on a trip through a strange Carnival or Theme Park, you will enjoy it as much as I did. I strongly recommend to replay the game with annotations. You will learn a lot from a lot of things, and you will find out why the game is like it is. And as The Smiths used to say, “There is a light that never goes out…”