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Tropico 4

Great game

I'm guessing Haemimont's last Latin American despot simulator didn't go down too well in Havana or Buenos Aires. In Tropico 3 if you chose Che Guevara as your avatar you got an inspiring workhorse with alcohol and anger issues. Picking Juan Peron meant donning the dinner jacket of a flatulent moron. This time out Che's only vice is his paranoia, and super-smart Juan leaves the gaseous emissions to his chemical works. Welcome to the subtly tweaked world of Tropico 4. While this instalment confirms the series as gaming's most charismatic city builder, it's hard to shake the feeling that the Bulgarian devs are running out of ideas. Exhibit 'A': the introduction of pointless building plans and inconsequential ministers. Exhibit 'B': the extra foreign presences. I'm perfectly willing to accept that my tiny banana republic must spend much of the Cold War delicately courting the two superpowers, but should I really be worrying about relations with the Middle East, the 'European Union' and the famously insular Chinese? The Tropicos have always overflowed with tangy period flavour. Anachronistic additions like this only dilute that flavour. LATEST VIDEOS FROM pcgamer The same could be said for some of the new structures. Many of the added buildables – amenities such as the shopping mall, aqua park and cruise liner – augment the game's lucrative but frothy tourist-industry side. Personally, I'd much rather have seen transport or civil engineering improvements. Four episodes into the series, and we still can't set up bus routes or tram lines, dig tunnels or build bridges. Just as in Tropico 3, the most pressing late-game concerns are usually traffic jams and garage provision. Huge island communities can get by with a single restaurant or pub, but seem to need a vehicle supplier on every corner. The most useful new facilities have to be the weather and fire stations. Erect these and your populace is protected from the worst ravages of volcanoes, tsunamis and twisters. Mo

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