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Eschalon: Book I

Charming but punishing.

This game has a wonderfully enjoyable and rustic atmosphere. The music, setting, and art styles are all in the right direction. Unfortunately the charm wears thin pretty quickly once you travel more than a few areas out of the way. The game feels very unforgiving when you attempt to actually explore the world. There's no warnings, information, or direction to keep you from straying into an area that will get you immediately killed, and very little separates low level areas from mid or higher level ones. Even when you do encounter powerful enemies, there's no way to recognize how dangerous they might be until it's too late. There might be the offhand road sign that might warn of danger in a few select areas, but they will always be completely devoid of context and scope. Item and level progression seem pretty stagnant, with variation between item quality and levels being almost non-existent. After 8 levels my damage reduction has gone from 1%-5% even though I've intensely focused it. Enemies still hit for damage ranging from 4 to 14 hp, so after 8 levels that difference still mitigates a whole 1 point of damage from attacks. Spell are either life saving, or completely useless to the point where they may be bugged. The spells that let you see in the dark are a huge game changer, since most enemies suffer as drastic a penalty to accuracy as you do in darkness, allowing you to finally get the upper hand. Then there's spells like Entangle, where ever aspect of it seems to be broken. It's a Divination spell, for some reason, that nearly every monster in the game is unaffected by. At level 1, it cannot even affect goblins and tells me it may be able to if prepared at higher levels. The same message persists at levels 2, and 3. After that point I stopped trying to make it work because it was no longer worthy of the investment. It's still enjoyable as a free game, but some polish could have made it much more.

2 gamers found this review helpful