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Seven: Enhanced Edition

Seven: The Days Long Gone – Mini Review

Seven: The Days Long Gone – Mini Review By Vishous Pindragon Seven is the kind of beautifully broken gem you don’t expect to love—then end up obsessing over like a lost sock that still smells like freedom. You’re Teriel, a sticky-fingered thief bonded to a snarky daemon and strong-armed into working for a god-emperor. Your mission? Infiltrate the prison island of Peh, steal an ancient spaceship, and probably blow up half the population along the way. What sets Seven apart is its total disregard for genre boundaries. It’s an isometric stealth RPG where climbing rooftops feels more Assassin’s Creed than Baldur’s Gate. Teriel can sneak, stab, hack, or just set off a chain of traps that turns a compound into a fireworks show. Combat’s messy, traversal can be hilariously unpredictable, and every mission feels like it could unravel at any moment—which is part of the charm. Progression ditches XP and levels in favor of cybernetic skill chips and rare nectar. Swap abilities on the fly and rebuild Teriel however you like. Want to be a teleporting assassin one minute and a shotgun-wielding tech mage the next? Go nuts. Peh is a wild patchwork of cyberpunk slums, cultist villages, and military zones. Every area tells a story, and exploration is always rewarded. There’s no wasted space—just vertical playgrounds, secrets, and chaos waiting to happen. Now yes, it’s buggy. Fast travel breaks, buttons disappear, quests occasionally forget they exist. But honestly? It still rocks. Under the jank is a game bursting with identity, freedom, and that rare “oh hell yes” energy. Seven is scrappy, strange, and often ridiculous—but if you like your RPGs wild and untamed, there’s nothing else quite like it. 9/10. A messy masterpiece that steals your patience and your heart.

3 gamers found this review helpful