... that Benoit Sokal permitted all the incompleteness of graphics and failed with plot! First two parts made Syberia the great story. Third one doesn't worth the money, because you just can watch walkthroughs where players are feeling the inconvenience of gameplay and overall weariness. The ending just reveals nothing, because the whole game is nonsense.
Level design is extremely thoughfull! All these "fill the bottle" puzzles make me happy when solved successfully. And there are many stumbling moments ― just be ready to give it more time than you give to other games. I was surprised of cunning bosses. Most of their actions are predictable, however my brain was in fire, that's so exciting feeling! Assuming that game uses most lines and elements to tell more about its world, some kid in the world learns this thing and feels enlightened. I imagine it. I have passed 53% of the game and still have feeling that I have done only 30%, because there are too many optional secrets. You still can accidentally fall through quicksand if you AFK, and start walking on the water like it's stone, and get stuck. That's just rare and, at the same time, embarrassing case. There's need to understand this bug ― the most effort in this game was put on everything except solid physics. I have many tasks incomplete in this game (medicine, etc.) and it kinda holds. I love this indie game!
A lot of non-intelligent systems make this game an awful experience. Especially this pseudo-file "Interface" which doesn't teach you to use encryption or decryption methods properly. Can't ever advise BSS anybody, because it just keeps you bored and feel sick of these puzzles. Introduction is whole boredom as you see. Yeah, it tells some backstory - but in more unreliable way. Honestly I didn't done more in this game: I just can't get through fictional prism, ideas that authors were trying to drive to my head.
I loved this game. It worth 5 stars because of price (free I mean). That sense of humor used in protagonist's lines made me laugh out loud. By the way, it might be looking long for 95s and not today. Without walkthrough it's not possible to get things work. And I'm finally stuck with empty drawers in office: there were no dictaphone and Polaroid, sigh. This is ridiculous that you need to make things linear in this last stage! Fine, that humor brought me: so many references to reality, women things, corruption, Spiderman (smash like if you also got it), etc. It looks noir-like when teen agent talks with himself, that looks funny. I think this game doesn't make bad experience of adventure games, because it still has a plot.