

The game has a good, moving story, but it's more of a visual novel, not an RPG like Disco Elysium. There were like 5 skill checks and their outcomes didn't seem to matter that much. The concept of a time loop was well utilized I think, but all in all the game *felt* linear like a good old adventure game (but maybe it's not actually linear and it's an entirely different experience to play it again with different skills and different order of doing things). The loop started getting tedious at some point, but I'm guessing it was a part of experience, to immerse yourself with Eugene's situation. I like the music and the art style. I played it both on Mac through CrossOver and my old PC and it ran without issues. Also, I play more puzzle-oriented games recently (e.g. Seance of Blake Manor, Darkest Files etc), and compated to these I didn't have to think that much, or piece the pieces of the puzzle. But I guess the same could be said about DE.