I honestly tried my best to enjoy this game and I will probably still finish it because I am stubborn. But my God does this game not want you to play it. Or at least it doesn't want you to play it as a role playing game. Before I got to the endgame, I would have given it 3 stars because it has massive problems, but I was having fun with minor hiccups. The balance was trash the entire game and you HAVE to metagame, min-max, and reload constantly for the CHANCE to succeed in an area. Like you HAVE to know the layout and what enemies are in an area to even have a chance at winning. Which means you have to go to an area and die so you can reload and position and buff your characters specifically to fight this random new type of creature that is immune to essentially all of the spells, weapons, and abilities you used before this point. This game is not setup for you to actually do what your characters would do and it gives you absolutely no reason to prepare for anything. You just have to magically know that the room you are about to walk in has 15 level 24 fey demigods and also a level 29/30 one while you are level 17. Because this game hates you and it wants you to suffer. Compared to the likes of Pillars of Eternity and even freaking Neverwinter Nights 2 from like 20 years ago, this is just unacceptably flawed. I would strongly recommend a pass unless it is heavily discounted or you just like slogging through dungeon crawlers with a timer.
Wasteland 2 in an extremely fun game with significant problems. One of the most significant problems is the quests feel unfinished. It is easy to get lost in quests and some of the quests seem to be incomplete or bugged. They claim to give you freedom to complete them through several different means, but most times you have to complete them is a very specific order in a very specific way or the only way forward is just shooting everything that moves. This of itself would be fine enough if freedom of choice wasn't such an integral part of the game and the consequences of choices flowed naturally and freely. But often every conversation feels like Russian roulette as you are trying to predict what will happen and avoid a magic trigger word that causes everyone to suddenly turn hostile. For example, there is an option to join one faction early in the game and any choice to join them is considered sincere, with no chance to bluff, and you can lose companions, even if it were more beneficial to pretend to join them to destroy them from the inside. Midway through the game you have to pretend to join a faction in order to destroy them from the inside, with no viable option to do anything else. In the game, and especially in character, you have no reason to know what either one expects you to do, and you just have to hope that your plan is one the developers foresaw. On the flip side, I actually care about what happens to the characters in game. I really like combat, though it could definitely been streamlined further. I like the idea of the skills, though they were definitely not implemented ideally. I do have fun playing this game. But the game still has annoyances and they do add up, especially if you are as into roleplaying as I am. Unfortunately, additional playthroughs are more likely to be satisfying than the first since you actually know what is intended. This can be a pro and a con. I give the game a 7/10, which rounds up to 4/5