This is an example of an Action RPG without action and RPG. At first glance, it has a pleasant story with a crafty style (the authors approached it with heart), very good visuals, and well-developed characters. After the first hour, you realize that the only things the game offers in terms of RPG elements are dialogues and loot (only as a basic mechanics), and there is almost nothing in terms of action. The main and only mechanic is stealth. The interesting story becomes boring due to repetitive backtracking. And the absence of the role-playing element turns the game into a simple 2D quest. I don't mean to say that quests are bad, but Ghost of a Tale is not what it's marketed to be.