

There's a promising feel to it as to having potency in expanding within its gameplay; do appreciate also the only-keyboard capability, it can be a whole separate scope of operating. The theme however is of the hardest: it's about trying to get where there's dealing with no names, and to do it the froward way.

Game relies much on a narrative aspect in a style which leaves more a sense of using an application than gameplaying in the common rogue (vulgar) sense. Its particular theme is rather hard-shell and its scope so far outreaching in grasping organizational theory against a surrender to pragmatism -or vice versa?