Clouzy reminds me a lot of slime rancher, but with a different focus. I like the fact that the focus is on temporarily caring for the clouds, rather than keeping a huge farm of them. I think the world and artwork are well made, and I enjoy exploring the world. Exploring is gated behind some progression and the world is not massive so you will find the time to get to know the individual biomes relatively quickly. The art style is the strength of Clouzy, but the animations (character animation is about one of the only "truly animated" models in the game since the clouds can be squish and stretch animated) is a bit weaker than it could be. That said, this is a very minor gripe because the game is a simple independant project. I think this game has a pretty good amount of depth for what it is, but it is not going to be a game that gets you into spreadsheets. You will have to do a bit of inventory management at times. You can customize your character, and you do unlock other customizations as you play. Kudos to the developers for some various options. I did not expect to see a headscarf option for a character customization but it nice to see that it was available for players who want to use it Overall, if you like slime rancher, I think you will get some fun out of this. I got this game on sale and i feel like it was worth what I paid though even at the full price, at least in the USA it is cheaper than getting a meal out nowadays. (I cannot remember the sale price) and I will need to play more since I still have things to do. I think that once you have beat this game once, you probably will not feel a strong need to play an entirely new playthrough from what I have seen thus far. I am glad I gave this game a chance, and I am glad that this team made the effort to make this game. I like supporting independant game developers and releasing the game on GoG is a good will gesture in my opinion.
This is probably the best Grand Strategy implementation I've played. If you like games by Paradox Interactive you will feel familiar with some of the genre, but the inspirations from the developers work on things like XCOM's long war mods also comes through as well. This game strikes an amazing balance between the idea of a grand strategy sandbox like HOI and a more character driven game like Crusader Kings. It scratches that 4x Stellaris itch for me in a unique way too, being a genre fusion that really JUST WORKS once you get into it. I should warn that this game has an extremely high learning curve. Reviews talking about how hard the game is are not wrong per se, but having come from the DEMO version released on steam months ago, I knew what I was getting into. I have restarted several games after realizing I was "just playing wrong" and if that bothers you, this might not be the game for you. My biggest complaint with the game would be that if you are someone who is mad about having to abandon a save, then this game's learning curve coupled with the fact that you can "gimp" your progress without realizing it until later, can mean I do not recommend this game to every type of player. There is a tutorial, but making a tutorial that effectively explained every mechanic in this game would probably make the people upset about complexity already, tune out regardless. I do not think a tutorial could adequately cover this game's complexity If you are a player who loves grand strategy, wants to sink a lot of time into the game then this game is already excellent. I have been enjoying it to the exclusion of other gaming for the most part even in development. With more work this game will be even better, and since proper mod support is an intended goal of the developers (they did get their start making the best XCOM mods out there after all) I can only only speculate just how long the tail on this game will be.
I struggle to review this game because it is the genre defining masterpiece for 6DoF games. No other game plays quite this smoothly. No other game has quite the nuance or room for skill that this game does. Weapon variety is awesome. Level variety is awesome, enemy variety is awesome. Even after over 2 decades of playing this game off and on, I still get the same feeling of skill and badassery that gripped the young me (though I play on harder difficulties and much more aggressively than my kid self could manage) This is the greatest 6DoF game ever made and this series made me love PC gaming in a way no other game franchise could have. The only modern game that comes close is Overload. Descent 3 was also really good but succeeded (and failed) in places that Descent 2 did not even try to go. If you are a 6DoF fan and have not played this game. You are missing out. I can't say it will be fun for a newcomer to play any multiplayer if you find a community for it. Those that stuck with descent this long are probably going to make your life miserable (skill gap). I have long since stopped trying to find PuG matches of descent 2. That said, you will never find bigger reasons to trashtalk than playing Descent 2 while on VoIP with your mates.
This game is pretty damn hard. It is also pretty damn good. You may yell at this game. I did. I also gave it 5 stars. If you liked commandos but felt like "wow this game has dated mechanics. I wish there was modern quality of life for this game" then this is the game you were asking for. Surprisingly, the writing and character voice overs in this game are quite enjoyable. I was very surprised because a game like this usually does not have that expectation. Graphically it is awesome. Sound is great. Missions are complicated (and hard) and there are multiple challenge levels and difficultys you can tinker with if you are feeling more masochistic. This game game out of nowhere, (found it online) and im glad I snagged it on GoG
I meme'd the hell out of this game like most of the internet when it came out. Mostly to be an anti-hype person. I am glad that I was wrong about what this game would become though. The engoodening of no man's sky is real and Hello Games has done an amazing job making this game into a more perfect version of the game they set out to create initially. The game itself is great. Free seasonal content is consistent. Multiplayer is great fun, making bases rocks. Exploration is actually fun in this game, and I find myself walking around a lot on random planets just to see what I can. It can get samey after a while sinceits almost all randomly generated, but you will always find interesting stuff. Also note that every major patch adding tons of new systems and content to engage with, has been totally free. That is amazing. If you have a limited budget, or want to focus on a few games rather than a ton, you will find this game to be a great option. There is a ton to do and a lot to explore. With multiplayer and seasonal content, you will have reasons to return in the future too. My only complaint is that the GoG multiplayer integration made it hard to get into multiplayer properly at first. I am not sure that deserves a star taken off though because the rest of the game is great and was not a problem in later playthroughs.
First, let me say that this game is definately not for everyone. You should watch gameplay online before you make a purchase. This is essentially a card game where your cards represent resources and actions. You can lay out the game board according to your tastes, and 'actions' will populate the board. You have stacks of cards of various types and you try to shove your cards into certian actions to make them do things. The very simple concept gives way to a complex series of interactions as some actions only take certian types of cards. Many cards are temporary, and last only for a set amount of time. Because of that you are encouraged to strategize with how and when you do certian things. The game play is quite simple, but it is repetitive and can become a bit annoying in some regards. For example, "upgrading" your character requires you to use your health cards to create "vitality" and then you combine vitality cards to upgrade your health. To upgrade your health more and more, you need to combine more vitality cards into an upgraded vitality card, then combine the upgraded vitality cards to increase your health. This is my biggest complaint with the game, this repetitiveness. This is not initially apparent when you buy the game either so that is why I mention it here. Expect to lose a bunch. Some of your prior 'character's' may provide bonuses to your next play but this is not a roguelite / roguelike by any definition. Sometimes you will lose to things that are exceptionally frustrating. There is no real, plot. The plot is what you the player, imagine it to be essentially. The game itself serves more as a story generator than a traditional interactive management or card game. There is a lot of reading required to make anything happen mentally. If you are a creative person who likes to visualize thigns that you read, this game will entertain. If you want the game to paint a cool picture for you. Then it will not. Do not buy if you don't want to read.
70 hours in, I am still loving the game. Night City is the most detailed and interesting cityscape I have ever seen in a game world. It's vibrant and full of life and there is a feeling of the place actually being full of people. The map design team went above and beyond for the world design both in and around the city, to the point where I enjoy exploration and walking around quite a bit. As an RPG, I feel like the characters in this game and the story do a good job of making me feel invested. I already want to replay the game and try some different dialogue or choices or interact with some people in different ways. The main story is one that I am actually enjoying a lot, but I do think that to get the most out of this game, you will need to immerse yourself in the side content so the story feels more meaningful or it may go by quickly. FPS combat in the game is middle of the road, not the most amazing ever, but definately does a good job, not breaking me out of the flow. Melee is surprisingly good, I was skeptical of the idea of first person melee before release. (Boxing match quests are the weakest part of the melee combat). Hacking has been fun but I have used it as a supplementary playstyle rather than a main combat tool in this run. Crafting in both this, like witcher 3, is somewhat basic overall, but serviceable. AI on enemies is not the most advanced I have seen, but it did not feel out of place in this genre compared to other titles that would call themselves open world RPGs. The talent and build diversity on offer have me wanting to do another play through to try new ways to build a character Sometimes there is noticeable pop in for npcs or npc vehicles but I can forgive that given how alive things feel overall. That is not to say that this game is "perfectly bug free" but it's an excellent experience. Do not expect next gen visuals and performance on an already old mid range pc, you wont get both at once. (10 series gpus, for example)