This game has a lot of potential, but most of it is unrealized. The spell crafting system seems fun at first--it's less twitchy and easier to deploy than Magicka's--but has more of the appearance of versatility than actual versatility. The first time you hunt for a rune just to make a spell that is only used to solve one puzzle and has no other uses, you realize that breadth masks a lot of shallowness. The world is also underdeveloped. The gameplay is repetitive. It has the feel of an ARPG, but none of the systems that make that sort of game enjoyable. If you're bored and it's heavily discounted, it has some interesting mechanics that might be worth at least experiencing, but it isn't a good game.