I played to the end of the introductory chapter and I am deeply disappointed. Everything I liked about WL2 was botched in WL3. My criticism is mainly directed against the character generation, which for me is a central aspect of roleplaying. - Adapting the predefined character pairs is not possible. - The saved games are no longer stored as plain text. Changes via this way therefore exceed my skills. - When creating your own character pair you have no access to the better heads of the predefined character pairs and therefore (almost) impossible to create a character for which there is a matching portrait. - The meaning of the attributes was reduced close to insignificance. At the beginning the character has 21 points and with every level he get one point more. So with 50 levels (my level in WL2) you have 70 points in total. With 7 attributes this means that every attribute has 10 of 10 points - true heroes without weakness. The whole tricky/beautiful thing in character creation - the distribution of strengths AND weaknesses - becomes unnecessary. In WL2 a character had less than half of these points. - The skill points PRO level no longer depend on intelligence. Every character gets exactly 3 points per level! This also feels so wrong for me. - With the low number of skill points and the high skill requirements (in the introductory level (!) 2 points were sometimes needed) I asked myself which of the 22 skills are really important now. A question that the internet can of course answer for me. A pointless question, how I had to learn to my horror. As soon as the introductory level is finished, I can make ANY number of specialists for myself. Second or even third class skills like trade- no problem. The group comes into the camp, takes their trade expert briefly in the group and sells everything and then throws him out again. When I read that, it was enough for me and I started writing this review to protect others from making a bad buy.