The style: fantastic The concept: great The challenge... not so much. To survive the first drought... that's a challenge To survive the 3rd or later, trivial. The badtide, creating a second 'non-trivial' moment 3 hours in... a very small step in a good direction. Basically a very relaxing nice building game. (falsely) presented as one in which failure is a realistic option, based on 1 or 2 moments, very early on.