Myst is a classic that so many 90s kids remember as that game where you click on everything and have no idea what you're actually doing, or how to progress. I came back to this game proabably 15-20 years ago, thinking maybe as an adult I'd better understand it, and the answer was no. Now revisiting over 30 years after the original release, I can say that I was impatient and not nearly observant enough. Everything that happens in this game is intentional and with meaning. Take your time. Soak in the atmosphere. Push every button and see what happens. Press more buttons and see if anything changes to your benefit. Take notes. If something seems important, it probably is. Just don't get caught trying to make too much sense of anything that looks like a trap that's been set. **** / ***** Pros: You can logically solve every puzzle in the game. It's a beautiful game, even decades later. The characters are wonderful. No death screens. Cons: Far, far too short if you're analytical. If you sit down and really put in the effort, you can finish this in under 5 hours. The classic control scheme is missing the quick movement option for areas you've already been to. You're going to watch movement animations far too often. It's somewhat easy to overlook one of the earlist and most important clues, unless you're turning and looking at every juncture.