Ok, the good and bad: Good - - Looks amazing if you can afford the hardware - City itself is really well designed, a marvel to look at - Car design, in and out, is top notch - Writing and Dialogue are good - Mike Pondsmith cameo - Tarot cards, would totally buy a deck if available IRL - Johnny Silverhand - Double Jump Bad - - There really is too much potential wasted. Why do police spawn around me when I commit a crime? Why isn't there a bounty system? Why does my car spawn inside walls / other cars? Why can't I pick up 1/6 of the items in the world due to some LoS bug? Why isn't there any visual / audio feedback for the player with the cooler perks like Coldblood? What is the point of having all food and drink offer the same pointless buffs? What is the point of food stalls if you can't sit down and immerse yourself, if there is infinite food litering the ground? Why can't I order a Jackie Welles or a Johnny Silverhand at Afterlife? Why does crafting anything of value require significant point placement in perks and attributes when it would be better to use the legendaries you find and other better perks? Why can't a change my character's appearance after creation? Why are most cyberware mods just background stats? Why isn't there a cyberware surgery scene outside the tutorial? Why do my items show as 0 armor or 0 dps in storage? Why do my upgraded weapons reset after certain missions? Where are all the futuristic super drugs? Why aren't there different playstyles for choices like a corpo start going more pro-corpo? All in all, as an action adventure game, Cyberpunk is interesting and fun at times, even if it is extremely buggy. As an RPG, Cyberpunk is a serious dissapointment, and often an outright failure in design. You will find better immersion, character choice, and self expression elsewhere.