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Pathfinder: Kingmaker - Imperial Edition Bundle

A time-killing Chore, NOT a "game"

This started out as one of the coolest games I've played in a long time. All the fun stuff was in the kingdom management, rolling through doing quests, leveling up, all great. Then, the House at the End of Time...The game becomes a Save Load hellscape of chores, where you've invested too much time to quit, but all you want is for this "game" to end so you can try to forget it and move on with your life. I've not been so let down and disappointed in a game design before. A game is fun, not just difficult to be "challenging" Devs, don't kid yourself. There's no talking your way around it. I shouldn't have to load save a million times on normal, NORMAL mode. And I will not just turn down the difficulty on a game, that's BS as an escape. Challenges are still fun, and you're not supposed to make people do the same fights 50 times just to get through them only to find another one just like it. I could actually say that about a great many fights in this game, where if you don't know that one thing that you need to know, you aren't going to get through it, and I assure you most people do not want to try everything they can on every fight till they find it, so in frustration you have to stop your game and google just about every one of these fights to find out the dumb thing you're missing to get through the fight. You can't market to everyone and expect us all to spend time learning all that junk just to progress through a game. So much potential, but so many balance problems. If you want to spend hours reading someone else's walkthroughs or hours load-save scumming, then this game is for you.

13 gamers found this review helpful