It's got a compelling 'world conspiracy' story woven into historical events. The idea of it seems similar to Silent Storm, but fleshed out better, with a time period more people are likely to identify with. I personally feel hooked by the game's story and want to play more to see where it goes. The game favours stealth over combat, but rewards both approaches. Stealth with less time in hospital, more opportunities to get loot and intel, while combat nets your characters more XP. On the whole, you will find the rewards of stealthy play to be better than deliberately starting combat. Combat used to be extremely punishing but as of patch 1.0.5, combat is more predictable and consistent. The visual cues are better, sight ranges tweaked and weapon ranges tweaked to more playable values. Playing your agents properly by taking cover and having overlapping fields of overwatch is key. Shooting does not use RNG. Bullets always find their way to the target, but target defense comes from cover and Awareness. Shooting a max awareness enemy will always guarantee the shot will be dodged, even when flanked, so it's always best to find ways to remove awareness, before attempting a kill shot. Or just attack them point blank. The overall UI employs a few questionable design choices which frustrate the player. It's not obvious you can buy and sell items and there's one menu for guns, one menu for equippables, one menu for support items. Why not make everything available in just one menu? Why can I not see what body enhancements are already on my agents? Why can't I see my base stats once I've selected a compound? Why can't I unselect a compound without having to go to another agent? The tutorial is horribly inadequate for what you need to know. It teaches you only about 5% of the game's features. The game has lots of potential and I'm enjoying myself, but only after watching many blind, stumbling mistakes by brave youtubers.