I got a very mixed feellings about Noita. I played almost 50 hours now. The engine is very nice and pixel-based physics works great (the creators hooked my with that). On the other side the game is very, very, very unbalanced and it makes everything in it's power to make you hate it - the enemies ALWAYS hits you (you always need to dodge). It doesn't matter where you are, they always after you and prioritize you and know where you are. Gold nuggets you're trying to obtain after killing them, are the only items which are disappearing from entire game and they are disappearing fast, so you need to risk to get it! The game has a huge amount of spells but the usefullness of most of them is questionable. Beside of spells, you also need to find a good wand and that's another problem. It's randomly generated. So during some runs I was unable to find a nice wand after three levels and on the other hand, different runs gave me TOO MUCH wands (as you got only 4 equipment slots and cannot edit them without perk). The perks system is weird and quite a lot of them (which should be the main 'helpers', during the painful process of going through the game) are not useful or useful only in very particular situations which are not happening often. On the other hand - I was able to roll few immunities in a row and was almost immortal. This is frustrating even if this is a "good run" (and I am almost immortal), because it just feels like beating the game is a matter of few coincidents. And... You're doing all of this without even a slightest clue WHY doing it. The game provides no lore (I read somewhere that there actually is some in the game, but NO, it's a lie - after almost 50 hours of playing, above 100 deaths, I still have to clue what I need to do or where I need to go, to finish the game). So, yeah. I know that's 'in development game' otherwise I would gave it at least one star less. If devs will balance the game, then it will be a 5 star experience.