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This user has reviewed 132 games. Awesome! You can edit your reviews directly on game pages.
Star Trek™: Away Team

I wish it was better

I played for my twitch stream (same name as here) up to mission 9. I think that is about half way through. I quit at mission 9 for one issue that bothered me since the very beginning. The controls. Mind you, I never liked the Commandos series, but that was mostly due to the stealth mechanics and bored me to death. Gameplay wise you do a series of story missions with main objectives and secondary objectives. Objectives which can be altered during a mission. No problem with that. The game is in real time and NOT turn based as the tag in the store says. You can pause the game (Enter key) and issue commands, but that is clearly not making the game turn based. There is a nice variety of missions on objectives and locations from the TNG universe. The graphics are good though a bit tiny for my taste. You can zoom in, but the game pixelates too much for my taste to make it run like this all the time. The sounds are fine and the voice is mostly good with a couple of bad ones, but thankfully very rare. The problem with the controls is difficult to explain. Before each mission (apart from the first IIRC) you get to choose your members. Each member can use a phase and some other tools, with some members having access to special tools you might need in a mission. The mission tells you what you 100% will need and what would be nice to have. The 100% you need to do, the others not. The way the GUI is, there is a list of icons on the bottom of the screen which lets you select tool depending on the character selected. So if one doesn't have a hypospray (partially recover health), then if you pick that member alone the icon for it won't appear. Easy enough. The problem is mostly in combat. There are times when you need to have all your members together to use their weapons at the same time as some enemies take more than one hit to neutralize. But if 1 or more have different weapon, only those with it can shoot when selected all!!!! Word limit. :( 2/5

2 gamers found this review helpful
Haven Park

Good non violent game

A very light on story game, but still has some. I won't say much about that as I don't want to spoil anything. I had an idea what I was getting into (story) and that wasn't letting me to fully relax and enjoy the very relaxing gameplay. You are more or less in control of your huge park and you actively go out and explore this park/island, find resources and then repair items (bridges, lampposts etc. ) while also finding campsites (only way to unhide the overall map) and upgrading them with campfires (make sure to light them), benches etc etc. There are some tourists you can have short interaction with and there are even a couple of mini stories/quests to do. I know people say you can finish it in a couple of hours and perhaps you can if you have played the game before and you know what you are into, but it took me about five hours to complete it and I didn't do many of the tiny little quests available. Not the first time it is taking me far more time to finish a game than what people in reviews or how long to beat claim, but I have long decided they are full of it so take that as you wish. Is the game worth playing? Gameplay is simple and a small child or someone who is new to games should be able to play it after a while. If you are a heavy gamer, like I am who plays games since the early 80s, there isn't much to see here, but still is worth playing if you want something simple and non violent. Presentation wise, it has some cool music pieces here and there, good sound effects and background noise, and the graphics are quite gorgeous as long as you are fine with the art style. I experienced only one puzzle in the game which as soon as you figure out what you are supposed to do to get hints, isn't really difficult. There is one more thing I want to say and I usually don't say these things as I hate spoilers. So if you don't want a major spoiler, stop reading here. = = = = = = = = The ending has something to do with loss/death. Well done, yes.

1 gamers found this review helpful
Alpha Protocol

5 times in a week

I got the game when it was brand new for PC back then. I played it to completion 5 times in a week. I liked it that much. The game is a third person action adventure, think of James Bond combined with Tomb Raider, with action and stealth combined to the levels you want to. You can be as gang ho or as stealth as you want as you can play the missions in multiple ways. You can upgrade your character the same way as you can in RPGs and focus on lethal ways or non lethal, to how to handle situations. The dialogue and story is also branching and can have quite different playthroughs depending on your choices and dialogues. The one thing that many misunderstood when the game was new, was the way combat was done. Due to the way the game looked, people thought it was in terms of how weapon and combat handles, a very poor third person shooter. But the thing they missed or chose to ignore was that the game combat mechanics are based on RPG elements, not that dissimilar to say Morrowind or other RPGs The aiming, weapon handling, accuracy etc, are all as in RPGs, not as in pure action games. Once you know this or understand this, you can have the time of your life in this awesome awesome game. I don't have the GOG version as I simply can't afford it nowdays, so I can't comment on any additions or extras this specific version has. The game was AWESOME when it was released and I couldn't recommend it enough. As long as you realize it is an RPG in third person shooter clothing. Be the best or worst agent you can be. :) 6 out of 5 stars.

296 gamers found this review helpful
Gunship + Gunship 2000

The Silent Service of Attack Helicopters

In more ways than one. In the first game you have access only to the Apache (A) I believe, where in 2000 you have several options depending on your rank. I haven't bought this bundle yet, so what I am writing here is about my experience with the games on the Atari ST, Amiga 1200 and PC when I used to have them. If you want to play only one, then obviously go for 2000 which is the superior game in all technical terms. Better in every aspect, flight model, graphics, missions, everything. As usual with flight simulators you have a variety of missions and campaigns to play. From training to more difficult campaigns. Very similar to the F-19/F-117A games and F-15 Strike Eagle series (which I hope one day to see here). Variety of missions, enemies, maps, it has it all. You can choose weapon loadout, targets to hit, how to proceed to your objectives, any targets of opportunity, etc etc. Both games are very similar in this and this is why as I said if you are going to play only one, you will be better off with Gunship 2000. BUT, and this is why I mentioned Silent Service in the title, for me the most enjoyable title is the first, Gunship. As with Silent Service, the more simple graphics, the slightly less complex mechanics (though you can change options in each game), and even nostalgia as I played the first game...first, make the first Gunship game my favorite to play from the two. As with other simulators from this era and mostly from Microprose, you get the perfect balance (for me) of simulation and simplicity. Something which unfortunately from the early 2000s just disappeared and now the rare time we have new flight sim game it is either too serious and detailed, or completely arcade. Meh. Get these games instead, use a joystick if you can, and read the manuals so that you can quickly go out and win the conflict. Great games both.

9 gamers found this review helpful
Star General

What this game is

The game is a turn based strategy game which can be played in two main ways. 1. As scenarios with their own storyline. 2. As a classic 4X game with some differences from the norm. You are in control of spaceships and/or land units. You can also build buildings on your planets which help with the economy, research and manufacturing. Also you can build orbital stations. You can build a variety of atmospheric units, various types of soldiers, tanks, artillery, planes, etc. These units can be used to defend a planet from an invasion, or loaded on specialized spaceships to invade an enemy or neutral planet. There are no seafaring vessels. Each "race", each "side" in this game has their own unique looking units, both space and "land". The spaceships you can build are similar to classic "navy" ships on Earth. You have the battleships, the submarines, the gunboats, etc inspired spaceships. Also you have support ships like the Tenders and others. When you have the option, you can build any type of unit where applicable, and pick the research level of the unit you build. As long as you can do that. You can always build lower tech units which are not as good, for financial reasons etc. The space movement/war takes place every turn. If there is a war going on on a planet, then you get to play several turns of that planet war, before you play on the space theatre. So each space turn has several planet turns if there is a fight. When those turns finish, you are back in space, play, end turn and next space turn you have another turn on the planet battle(s). I hope I made sense. The game mechanics are obviously heavily influenced by the Star Series (or General games for everyone who is not SSI) and they work great. I always prefer to play the "4X" type of game as I like the open ended and size of them over the scenarios. There is limited diplomacy based on bribing. Still better than MOO where the AI can capture a planet without war. VG game.

114 gamers found this review helpful
Fantasy General

Oh my

When Fantasy General was brand new, the 5 Star Series (aka General series) was already my favorite. Yet because of coincidence/life I didn't get to play it more than a battle or something. I didn't even buy it to be exact and only tried the demo. I was in love with previous and following games of the series and still am. I think they are great games. Now, in 2023 I decided to finally give this game a proper go. In particular for my Twitch stream (same name as here). It was all fun for the first several battles, though I did notice something which I didn't want to believe. I could see spawning of units out of thin air and also units which just happen to be the perfect units to counter mine, no matter what I did. The last two stream sessions as I was advancing more in the game, it became clearer that there was something wrong. The AI cheats. Big time. Tonight was my last stream and my last attempt of this game. The AI cheating can be accepted depending on the game as long as it is well hidden and not broken. Broken it is. Just spawning units out of thin air, having whole armies appear without cost consideration and just the perfect composition. I play strategy games since the mid 1980s and this is one of the worst cases of cheating I have ever experienced. The General series is not perfect, but this is ridiculous. I would have no problem giving the rest of the games anything from 4 to 5 stars, but this I can't go over 2. The two are for the art, graphics drawings, music and for the game mechanics which are definitely very "general". But the actual cheating is not acceptable. Bad game. At least single player campaign.

7 gamers found this review helpful
Call of Cthulhu®

95% classic Adventure 5% Survival Horror

I won't spoil anything about the story. Graphics are really good even when I first played it a year ago. At times are approaching almost photorealistic levels. The sound is really good too, it doesn't get in the way and it supplements the gameplay as it should. Gameplay is mostly a first person adventure game, free moving like a FPS, without the shooting part. You can take your time and explore all the areas that are available to you in a semi open world, at least the area you are in. Some parts might not be accessible for story reasons, but it still doesn't feel confined. There is some inventory, but mostly a matter of finding things which progress the story, not inventory puzzles. There is some very limited first person shooting taking place, but it's only a tiny part of the game. There are times you need to play stealthy and not be detected. That's when timing is obviously important. There are also times when there is the "hunted/survival-horror" element, but nothing that takes too much over the pure adventuring. There is a level up scheme, where you can develop your character as he is acquiring experience. It's not as detailed as a good RPG, but it is there and it does affect gameplay and how you notice things and how you react to things, including dialogue choices. The game has multiple endings too, though they are not so much affected by much other than your last few choices in the ending part of the game. What the various choices and leveling up trees allow you is how you are going to play most of the game, the "trip", and not the destination. I streamed it a year ago and I enjoyed it a lot. There are a couple of parts that frustrated me, but that's because I am terrible at both adventure games and the (few) horror survival parts. If you are interested in ADVENTURE games, this is a must. I am uploading my old vods on my secondary YT channel. https://www.youtube.com/playlist?list=PL6-jDyxfn0ArKRXWu1bjlmmZ0N0VLs05P

12 gamers found this review helpful
Diablo + Hellfire

First time play

OK while technically the first time I played it was when Diablo was brand new, I only played it for like an hour so it doesn't count. A couple of weeks ago I decided to play the game and complete it for the first time. For my twitch stream ( www.twitch.tv/trusteft/) and I completed the main game in 4 sessions of total of about 16 hours. Normal difficulty, playing as a warrior. Gameplay wise it is not very complex. You use the mouse to move around and to pick targets, and also to interact with with the GUI (menus, dialogues etc). Left click attack, right click use the chosen spell/scroll/etc. Like any other RPG, after a while you have enough experience points to level up and spread the 5 extra points on your skills, strength, magic etc. Battles take place in a variety size of rooms, all of them underground aka dungeons. You can use potions to recover health, or magic and you need to use potions to recover mana (which is used for spells). If you need to recover health you can do it either by clicking on the "belt" which has room for 8 items and is always shown while you play. Or hit one of the 8 keys (1 to 8 numbers). If you have time or you have nothing left in the belt, you need to go to the inventory and right click on the potion Each belt/shortcut has room for only 1 item so you can't just use say number 1 for all your health potions. They don't stack up. Not the best way of handling things, but you get used to it. In fights you usually have to do tactical retreats when you are overrun by enemies etc. Use your brain. Still, nothing too complex. You can find various types of loot, potions, books (learn spells), scrolls, armor, weapons and rings/amulets. What you wear can be either vanilla, or enhanced. Enhanced for better or worse. They can also require you to identify them (with scrolls or someone do it for you) to "see" what the enhancement is. Portals (spell/scroll) are used to travel to market and back. 5 stars for its time, 4 now.