Excellent Tactical RPG
Pros
*Well-designed turn-based RPG mechanics
*Wide range of classes and monster recruits
*Beautiful character portraits
*Fascinating character-driven story
Cons
*Skill icons are confusing
Other thoughts
I purchased the Missions & Monsters add-on, so some of this review may not apply if you only have the core game. If you've ever played the old Final Fantasy Tactics games, you'll feel right at home in Fell Seal. The turn-based grid combat with significant vertical obstacles and advantages is straight out of the FFT playbook. But this is no cheap rip-off. Fell Seal was lovingly created as a modern adaptation of those classic mechanics. You lead a squad of characters, some unique and some generic, which you can grow to small army. The leader is Kyrie, an arbiter (a bit like a sheriff) in a fantasy world where law and order seems to be paramount on the surface, but which is actually a place of chaotic banditry and corrupt officials. Kyrie's closest companions are her brother Reiner, a ranger-esque character with roguish good looks and a personality to match, and Anadine, a young trainee who is the daughter of Kyrie's late mentor who inadvertently acquires some amazing capabilities.
The plot, while not the most original, is solid RPG entertainment. The characters are well developed and you find yourself emotionally invested in their path. Old school tropes abound, like the heroes urgently need to rush to their destination before the world gets destroyed, yet they can feel free to take a detour and hunt for buried treasure (whether that's a good or bad thing varies by player). There are plenty of side quests and special missions which your main characters do not tackle themselves, but rather dispatch squads of followers to tackle.
If you take the time to really dig into the side quests, you can expect 80+ hours of enjoyable gameplay. The challenges somewhat scale to your character levels to keep things interesting. All-in-all, an excellent experience.
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