This game forces you to think of everything you have: items in your inventory, unexplored parts of the dungeon, monsters as resources. Trying to kill everything thats your or below level won't gain you much. Instead you try to take down more powerful creatures than you, to gain more experience, which is again, a resource you have to keep track of, since when you level up, you get healed, and can now continue beating down that stronger monster. The developers thought through every combination of glyphs (spell), monsters races, classes and items. The game starts off easy to let you learn it, then it progressively gets harder as you progress in it, and gets more and more addicting, fun, as you unlock more things in it. Even the game taunts you to use some weird combination for a quest. You think "wow that must be hard", but after a couple of retries, you actually say to yourself "ha, that was pretty easy. Give me something more challenging!". The game "answers" to what you said, and wants you to do something even harder. Definately recommended for everyone that likes puzzles, resource management, "rogue-likes and dungeon-crawlers" +progressive difficulty +the game teaches you the concepts of it +everything is a resource +neat UI allows for easier tracking +playable with either mouse, keyboard or both +can be played under 10 minutes +everything is on one screen (you always see the full picture) -price is a bit too high for my region