I had a choice between the standard version and the deluxe edition and I chose the latter to support the devs. As others have said, the game is censored for... reasons. I've never been a fan of censoring, but I've also never been a fan of sketchy stuff when the sketchy wasn't the point of the game, so for that reason I will not factor the censorship into this review. Gameplay wise, the game is fun. Not as fun as any of the Mary Skelter games, but fun nonetheless. If you've played any of Compile Heart's other FPS Dungeon Crawlers, then you know what mechanics to expect here. Similarly, the characters are also "just" fun. They can't hold a candle to Mary Skelter's protags, but they are by no means bad, just really bland compared to the likes of say Hameln, Gretel or Rapunzel. Technically wise, the game runs very well. It's capped at 60 fps, but I've yet to encounter any issues whatsoever, in about 10h of gameplay. The only thing I hate about the game tech wise, is that despite having the same engine as Mary Skelter, the devs have seemingly gone out of their way to block ultrawide resolutions, which could otherwise easily be hex edited into Mary Skelter. Really the biggest disappointments are as follows: - The lack of English VA, especially given how stellar Mary Skelter's VAs have been across the entire series. - The Jobs system from Mary Skelter is back, but now has a whopping ONE job out of the box. If you want more, then you gotta' fork out for the DLC packs to get it even close to what Mary Skelter had from the get go. - At some point, SOMEONE made a very dubious gameplay decision where if you bump into a wall with a path to one side, you will auto-turn to that side and continue down that path. All's well and good, until you run down a corridor that ends next to a chasm that spans multiple floors. And can you guess what becomes the bread and butter design decision, starting with the latter half of the first dungeon onwards? TLDR: It's a good game.
I had a choice between the standard version and the deluxe edition and I chose the latter to support the devs. As others have said, the game is censored for... reasons. I've never been a fan of censoring, but I've also never been a fan of sketchy stuff when the sketchy wasn't the point of the game, so for that reason I will not factor the censorship into this review. Gameplay wise, the game is fun. Not as fun as any of the Mary Skelter games, but fun nonetheless. If you've played any of Compile Heart's other FPS Dungeon Crawlers, then you know what mechanics to expect here. Similarly, the characters are also "just" fun. They can't hold a candle to Mary Skelter's protags, but they are by no means bad, just really bland compared to the likes of say Hameln, Gretel or Rapunzel. Technically wise, the game runs very well. It's capped at 60 fps, but I've yet to encounter any issues whatsoever, in about 10h of gameplay. The only thing I hate about the game tech wise, is that despite having the same engine as Mary Skelter, the devs have seemingly gone out of their way to block ultrawide resolutions, which could otherwise easily be hex edited into Mary Skelter. Really the biggest disappointments are as follows: - The lack of English VA, especially given how stellar Mary Skelter's VAs have been across the entire series. - The Jobs system from Mary Skelter is back, but now has a whopping ONE job out of the box. If you want more, then you gotta' fork out for the DLC packs to get it even close to what Mary Skelter had from the get go. - At some point, SOMEONE made a very dubious gameplay decision where if you bump into a wall with a path to one side, you will auto-turn to that side and continue down that path. All's well and good, until you run down a corridor that ends next to a chasm that spans multiple floors. And can you guess what becomes the bread and butter design decision, starting with the latter half of the first dungeon onwards? TLDR: It's a good game.