Game credits roll after the first mission Main Ave. It seems to work normally when The Japanese Initiative DLC is installed. Thanks for the free 1 mission demo version, disguised as Full release with 4 dlcs. A little waste of download volume and time on my side.
Gog.com release does not work on windows7 as advertised. I had to manually download and install a patch. Not recommended.
Con: -Really ugly 3d visuals even for a game from 2000. Baldurs Gate from 1998 is leagues ahead in isometric view. - No minimap or ingame map combined with a small field of view lead to huge orientation problems. The landscape has no recognizable landmarks, so you loose your orientation all the time. - simplistic level design. -combat is hack n slash. - simplistic character progression. - no role playing interaction at all. No choices consequences. - Story is the generic your are the chosen son of legendary hero, go save the world again type. -No character generation. -No party Pros: None Not recommended. If you insist on playing choose Dx6 in the launcher video menu. In Dx7 it will crash all the time.
The flight model is very limited. mass or inertia is not considered, calculating the flight paths of the units in the game. They behave more like autoscooter. You can't even stop your ship, you have only 4 flight speeds, slow, normal, quick and afterburner. Repetive mission design, in all missions you to basically the same. Kill some fighters, kill some hardpoints on big ships or space station, defend capital ship against some torpedoes or mines. The mecha-mechanic could be cool if the controls were not so atrocious. Story is generic scifi. The music feels a little too homeworldian. The comic introduction was nearly the same as in home world. Even the ship engine exhaustion streams are from Homeworld. The artstyle is quite pleasant and nice. The ships design is neat, but the unit varation very limited. Each side has 3 kind of capital ships and 2 fighter types, summed up a docend of ship models. The difficulty is unfair, enemies come in swarms and have pintpoint accuracy. Even the capital ships hit you as player with great accuracy and deal enourmous damage in no time. Even on easy most missions are very hard. On Mission 11 'Distress Call' it got so infuriating that i deinstalled the game. If you like arcade shooter, can chew hard difficulty spikes and boring mission design this is the game for you. Don't expect anything like x-wing, freelancer or independence war. Have a nice day.
The setting is rather cool, a ancient chinese empire inspired by martial arts films. There are only 2 small villages and the imperial city as main locations in the game. The grand finale takes place in a ancient crypt. Rather short. The combat is real time and has next to no tactical options beside blocking and power attacks. Most fights can be solved by randomly smashing the attack buttons. The story telling is biowarian. 5 main story missions you can choose from freely and then being thrown into the grande finale. The game misses the tactical battles of baldurs gate, the exploration, the content, the catfighting between team members, the story is boring and uninteresting. Jade empire and Knights of the old republic were the begin of the biowarian decline for me. No good rpgs anymore but light action games for the console market to maximize profit and market share. Nethertheless JE is a quite fun game.
Poorly optimized, game uses up to much energy that the rig suddenly shuts down. Many bugs like last man standing. Last enemie dies but still lives, so you can restart the whole battle. Do not buy this mess. The whole game is just a hd remake of Eador Genesis. If you want to play Eador, keep playing the first game. This here feels like a quick money grabbing scam.
Here is my little review of Soverein - Blade of Darkness. Blade of Darkness is one of the best melee combat simulators you can find for any video game platform. You have 4 character classes to choose from. Barbarian, Knight, Dwarf and Amazon. All Character have their own strength and weaknesses. The Barbarian wields a huge 2hand sword, has good mobility, range and speed, but no armour. Knight has good armour shield, low mobility, and a puny one handed weapon at his disposal. The dwarf is the main battle tank of his era, axes are his weapon of choice, he has very good armor, low mobility, good range, but a selection of ranged weapons and gadgets at his disposal. The amazon is the agil, fragile, ranged hit and run class. There is no game learning curve, it is a learning plateau. First you will have to master the combat mechanics too make any progress in the game. The first levels are so difficult that you will hit your frustration limit after a couple of minutes, if you treat Blade of Darkness like a normal game. So see the first levels as training, you will try them over and over again. The most forgiving character to learn the basics is the knight, because of good armor and shield. This game is only recommned for people who like a real challenge. Demon Souls or Dark Souls is a walk in the park compared to this one. Have a nice day
Hello, This is my little review of Inquisitor. Inquisitor is an action-rpg set in the medieval world Ursath. The world is once again endangered by evil demons, your role as player is to save it. The background story is generic, evil threatens the world, go kill it. Like in thousand games, films, stories before. You are playing as agent of the holy inquisition, to uncover evil scemes in the border town of hillsbrandt. And there begins the unique part of the story: your role is that of an inquisitorial agent. So you can question townspeople, accuse them of heretical deeds and torture them to get evidence of their guilt. Character generation: There is a simple character generation, you can choose between 3 classes: Knight (Melee), Priest (Caster) and Thief (Ranged). You can choose between 4 Portraits per Character and have some attribut and skillpoints to distribute at the character generation. Character progression: You get 4 attribute points and 4 skillpoints per level up. The classes are limited in which skills they can gain higher tier levels. So the priest can train the highest levels in Magic schools, the Knights the highest tiers in armor and melee weapons use, the thief can train ranged combat and lock picking to the highest tiers. The thief is the only class that can pick locks. There are synergical skills. e.g.: The priest can lern wisdom to enhance his spell performance. Character progression is not so exciting. You reach the peak of your performance relatively quick with not much room to improve. There seems to be a hidden levelmechanic in place, where you can hit monsters harder the higher level is. The knight has the easiest time, because he finds ne weapons all the time and attributs enhance his performance in melee. The priest has only his spell masteries to enhance his performance, so it is harder for him to improve. The hardest time has the thief, who is stickied to ranged weapons. First you will not find many ranged weapons and when they are mostly worse then the melee counterpart. So the classes are not balanced very well. Story: You start before the town of hillsbrandt and you have to kill some bats to gain entry to the town. So you slowly move around the map to find every bat on the map to get into the town. The start of the game is so boring that you will ask yourself why you are playing the game in the first place. When you get into the town, the npcs start to bombard you with long wall of texts. And the long wall of texts are the most exciting part of the game, that is if you like reading long texts. Each npc has a list of points of interests to discuss. The more you ask around the more objects you have to discuss with the townspeople. But mostly the npcs have nothing new to say. They repeat the same sentences about the same objects all the time. E.G. Every npc has the slighty same opinion towards the state of the world. After reading some texts i started to click the texts away, because nothing new or interesting was told. Only when a new journal entry you have found out something new. It sounds amazing that your game has 1000.000 words in it. Unfortunately most text is redundant repition and does not improve the story or has any use other then to bore the player. Quests: The story quests need some talkting between the villagers. Other quests need only to find the right item or location. Some quests need interaction between player and npcs with different solutions based on the players decisions. Combat: The combat system is leftclick to perform a standart-attack and rightclick to cast a spell on the target. You can drink potions without cooldowns. In the beginning your characters performs is supbar so it seems a little hard. But when you improve you character to certain levels and have enough money to buy a lot of potions you are simply invincible. Just chuck on potion after the other. Magic system: There are 8 spell schools with 10 spells in it. Damage spells are redundant. Only the type of damage changes. There are a wide array of different spell effects like paralysis, sleep, transform or other nasty things to harm your enemies with. There are many spells that provide positive effects for the player. The spell animations are simple. There some 70 spells and 10 seals to choose from. Seals are tools to cast spells for nonmagic users like wants are scrolls in other games. So the quantity of the casting system is good the execution ingame is abysmal. Oh you have choosen a spellschool without damagespell? Have meleeing the monsters forever. Without some thought in your skills, your character is screwed. You should choose at least an fighting spellschool as priest to get anything done in the game. Grafics: The grafics are dated, the character animations are a joke, the spell animations are mostly nonexistent or some flickering. Music&soundeffects: The Soundeffects are rather simplistic, but the orchestral background music that changes according to the location you are in is superb. Extra content: there comes a ton of extra content with the game, sadly only as digital versions, but hey it exists. So you get a short story, a magic book, a lore book, an artbooks, a weapons compendium, a inquisitorial guide on how to question heretics, wallpapers. The story and setting of Inquisitor is unique. The combat is unfortunately very simple but can get very hard on higher diffulty levels or later in the game in general. It is definetely worth a look if you can stomach the oldschool looks of the game or the rather simple gameplay mechanics. Character generation: 4 of 10 Story: 7 of 10 Quests: 7 of 10 Combat: 4 of 10 Magic System 8 of 10 Grafics 4 of 10 Sound: 8 of 10 Extra content 10 of 10 SO i would give to game a 6.5 of 10 compared to modern game releases. Compared to 10 year old classics it is a 9 out of 10. Thanks for reading my review, have a nice day Torqual
For me LoG is just a little too frustrating in some areas to enjoy it. Good side: - Some good puzzle - Nice graphics but too powerhungry. nice lighting system. Bad side: -does not run very smooth on older pc. - Very simple dungeon design -Annoying reallime circle stafe combat style that gets unfair with more then 2 enemy mobs. The combat gets boring very fast. - bad skillsystem - no character progression, no feeling of getting stronger. Monster are always better then my party - 3 classes in a rpg in 2012? jeah nicely done - bad simple skill system. Just put 4 skillpoints per level from 1 to 50. You can only max one skill and a halve until endgame. Hybrid classes are screwed. - No active skills only passive - Magic system is annoying. You have to push all rune buttons for every cast again and again. Trust me you will have to cast a lot of fireballs = 3 runes. - No story to tell of. - No shops, Npcs or anything interesting inside the dungeon besides monster, walls und some puzzles. - Most important thing in this game is your coordination and mouse reflexes. If you have slow reflexes don not buy this game. You will only get frustration out of it. - last part of the game is too difficult and frustrating. When the first part is hard, the last part gets impossible rather quick. Monster camping before the stairway with no way to kite them. Yeah. Endboss spawning endless waves of minions, that block your path, surround you and make kiting impossible? Sure. I do not think anyone of the developers bothered with a playtest of this mess. The game starts very good but soon becomes a boring snore fest of circle strafing and ancient grind game mechanics like casting spells with 3 or more runes again and again. Difficulty rating is frustrating. Many puzzles are only try and error or really hard to master, like the guitar hero light bolt dance. Ah the title RPG is misleading. This game is more an action adventure of a kind, not a rpg. Because in a rpg stats matter. In LoG only your mouse skills matter. And your frustration tolerance. Have a nice day