

Basic, simple game that just isn't designed well. Doesn't age well at all. Why there is an overworld and tons of towns/dungeons is just odd -- considering EVERY dungeon is the same layout. zero reason to explore the overworld besides to find the castle. First, just play the 1998 version of the game, not the default one in GOG. The 1998 version adds music, sounds and lets you SAVE the game (which lets you repeat things) Second, the game is just random .. frustratingly so .. and it is possible to get permanently trapped. So I guess it is "rogue-like" in that way. I am sure it was an amazing piece of software for the time (1979) written by a high schooler. Because of it he went on to develop some of the most memorable games of the 80s and 90s, but that's it. It's not "Zork" .. it's not "King's Quest" .. that despite their age are replayable today ... it's a teenager's coding experiment that can be billed as "Ultima 0" because of what came after.