Very atmospheric, but two major gripes (and third minor). Large area with no clue whatsoever to do: Could have left even *some breadcrumbs to follow. Now, only way to proceed is to systematically try each and every door at each and every street, and after maybe 100 locked ones, one will open. REalistic investigation, maybe, fun: Nope. And why on earth the lousy performance? A walking sim with pixel hunting and mindmapping puzzles does not need the latest gizmos of raytracing, this game should have been made playable on much less horsepower than it now requires. Third, the minor one is that main screen would really need a compass, now it is too easy to get lost in the village with copypaste buildings all over.