This is an incredible Battletech game on the same level as Mechwarrior 4: Mercenaries. It faithfully adopts the rules and gives them a much needed facelift into the 21st century. The story is perfectly executed and the cut scenes are beyond gorgeous. The game becomes pretty challenging in the later parts and especially the 3.5+ star random missions can get really tough if you get a bad drop location between the enemy lances and upgrading/replacing your mechs is very important. It also manages to have a meaningful economy until the very end. It's very rare to be more than 2 months away from bankruptcy and every internal damage and wounded mechwarrior hurts you in the long run. ALOT. Technically I had only minor issues. I had two post game crashes that forced me to replay the mission but the rest of my 50+ playtime were bugfree and I hope that this issue gets patched out ASAP. The game itself looked good although the textures can become muddy extremely close up and I could run it on maximum details although I only have a rather modest rig. The only real annoyance was the small delay between "events" on the field like receiving crits and then getting a 1-second delay before the part gets blown off. Overall it was a joy to play and I can easily give it 5 stars (but as I said: I didn't run into any major technical issues).
This is an incredible Battletech game on the same level as Mechwarrior 4: Mercenaries. It faithfully adopts the rules and gives them a much needed facelift into the 21st century. The story is perfectly executed and the cut scenes are beyond gorgeous. The game becomes pretty challenging in the later parts and especially the 3.5+ star random missions can get really tough if you get a bad drop location between the enemy lances and upgrading/replacing your mechs is very important. It also manages to have a meaningful economy until the very end. It's very rare to be more than 2 months away from bankruptcy and every internal damage and wounded mechwarrior hurts you in the long run. ALOT. Technically I had only minor issues. I had two post game crashes that forced me to replay the mission but the rest of my 50+ playtime were bugfree and I hope that this issue gets patched out ASAP. The game itself looked good although the textures can become muddy extremely close up and I could run it on maximum details although I only have a rather modest rig. The only real annoyance was the small delay between "events" on the field like receiving crits and then getting a 1-second delay before the part gets blown off. Overall it was a joy to play and I can easily give it 5 stars (but as I said: I didn't run into any major technical issues).
I already had a not very high opinion of its predecessor but I wanted to give the Developers another chance because I saw how much effort went into their games. But this actually was an even worse playing experience for me. The story is okay as well as the presentation but the game hung itself up constantly during combat so I couldn't end my turns and I had to alt-f4 and restart the fight. Fighting itself (which is basically the only relevant game mechanic) is not challenging as advertised. It is just tedious, random and arbitrary. It doesn't matter how much you prepare and set up your group, you will die anyway, reload, die again, reload, die again and so on. Calling it unfun would be too kind, because it just comes down get a lucky streak of rolls.