Purchased on and played on Steam. Deep character and party customization, with strategic gameplay implications from each race/party choice. Great exploration and puzzle solving. Changing up your party for a new replay would give you a sufficiently different gameplay experience, so this has high replay value. Somewhat irrelevant for this review, however, as a single playthrough is ~100 hours, so if you're wondering about whether or not to replay it after 100 hours, you probably already got your $10 worth.
A great game in the spirit of Infinity Engine (IE) games, combining non-linear exploration with a great deal of character customization. The game is broadly similar to the IE games, so I won't cover the basics of the game. However, I'll highlight a couple bullet points of why I particularly like this game. 1. Set-pieces versus filler combat: I'm playing on challenging, but I'm finding that most battles actually require me to think in order to get by them (versus fighting a hundred goblins one at a time). The battles tend to be diverse, with different enemy NPC composition or monsters with unique abilities and defenses that require different tactics to get through them. 2. Character customization and meaningful growth: Many base classes, with 3 archetypes each, and they generally play meaningfully differently from one another. Also, the game takes you from levels 1-~20 (though I'm still in the relatively early levels currently), allowing you to change your game-play as you develop you characters. 3. Non-linear with exploration and replay-ability: There's an open map with a lot to find. These locations are more dense than Baldur's Gate (1), and usually are either related to the plot or are small and have a major challenging encounter with a reward afterwards. The quests have seemingly meaningful choices or ways of solving them, leading to what would seem like significantly different outcomes, with choice A precluding quest B. Finally, the Kingdom mode complements this freedom by allowing you to make different choices regarding the game's progression. While there are a lot of reported bugs (though my slow style of play has meant that the developers seem to patch most of these bugs that faster players notice before I get to them), the developers have shown a commitment to fixing them. Obviously not ideal, but the developers have given me a great deal of confidence that the only downside to this game will be fixed.