checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 23 games. Awesome! You can edit your reviews directly on game pages.
Project Warlock II Demo
This game is no longer available in our store
Project Warlock II Demo

Never played the original.

Well, as the title says, I never played the original. I know it reviewed pretty well, but I never pulled the trigger. So, this demo is my first actual experience with the Warlock games Let me just start of by saying that I hate the visuals, their is much going on and you're moving so fast it just goes to visual diarrhea. This applies to both the enviroment, and the hostile NPCs... I know I'm shooting something, but I don't know what. Secondly, the game started off with Mouse Sensitivity set to 0%. I'm not sure if this was an in-joke, but that was annoying. I always check for HUD, sound, graphics, and keybindings, but I never think to check Sensitivity. I literally couldn't look, and I though something had gone wrong with the game. It made a very bad first impression. The last negative I find was that the level design did not appeal to me, at all. Yet, looking at the other reviews, this design is getting praise... so it's appealing to some, I guess. My gripe with it is that it's too labyrinthine. There's so many routes, everything is blurring together, and I'm wondering if I'm going the correct way. For me, the only real upside with the sound design. The game, both it's soundtrack and with it's weaponry sounded great. One thing I'd love to see improved though, is monster grunts. The BGM is so loud, I'm not even sure if they existed, but they need to be more prominent, and recognisable. I think the gameplay combat would also be pretty good, but the map is literally one small room into another. You move so fast, the enemies are so many, and the rooms (not maps) are so small. Anyway, I'm going back into negatives aren't I... Look, this game is not bad, but it's definetly not for me.

1 gamers found this review helpful
HROT Demo

A decent retro-inspired FPS

A cool retro shooter. It plays pretty good with guns feeling (and sounding) great, and targets seeming to be plentiful, with decent enemy veriaty on offer. One downside to the combat is that enemy projectiles didn't stand out too much, it wasn't that noticable in some locations. It would also be great to see more reactivity on shots, other than a simple blood sprite. The level is designed really well, with routes that loop in on itself. Puzzles didn't take a huge focus, either. A simple switch and/or key, nothing too taxing to take the fun from the shooting. The biggest downside for me was how bland everything looked. Sure, a lot of retro shooter wasn't fully of pop-y colour, but they used colours more effectively. From an art point, aside from the pixelated look, this could've come from the bland X360/PS3 era (filled with their brows, greys, and dull tones). Now I mostly like what I played, I did. Though, I'll be honest in saying that this game will not stand out for me. I already forgot what it's called, and in another day or two, I'll likely forget all about it. A good romp, but it hasn't hooked me. Gameplay = 5 Level design = 5 Sound = 4 Visuals = 3 Options menu = 4 Overall 4.5 Bugs encountered = None

7 gamers found this review helpful
Alder's Blood Prologue
This game is no longer available in our store
Alder's Blood Prologue

You got my attention.

TL;DR: A good intro to the story/world, but I want to see more in the way of gameplay. This just feels like a tutorial. Onto the "review"., This prologue got my interest. It sets the scene really well, and did a decent job at teaching the mechanics. Although, I didn't get the "Diversity of approaches". You quickly learn that combat is not the best option. Stealth is your best friend, finding the right time to attack, but avoiding it altogether is better. Thankfully, the stealth system is pretty clear, and visual indicators of what can see you, and where you can hide. What I'm not a huge fan of is how line of sight works. If I loose sight of someone, they just disapear, and it can feel like enemies I should have seen just apear out of nowhere. My first attempt on the last level, I literally walked right into a Screecher, I managed to quickly kill it, but it alerted it's allies. Thankfully, bushes were nearby so I could hide after the kill. Speaking of the actual kill, early on scavenging is mentioned, as is selling items. None of this seems implemented, if it's even planned at all. Likewise, this system would seem to fit well with a group (like the hunters), but that's not in the game/demo, either.

The Legend of Heroes: Trails of Cold Steel III
This game is no longer available in our store
The Legend of Heroes: Trails of Cold Steel III

Falcom did it again.

First of, let me just say that I'm a fan of the LoH series. They're some of the best turn based JRPGs you can buy. As this is the 3rd game in the Cold Steel arc, this is a bad jumping off point, you'll likely want to start with the first Cold Steel, or the fantastic Trail In The Sky arc. Now if you did enjoy the prior CS games, you'll also likely enjoy this one. Not much from the gameplay loop has changed, even if some of the flavour has. Battles feel more tactical now, with more options such as Orders, the quarts selection, and the two Class 7s combined. The downside to that is with the games difficulty... it's considerably easier, in comparison to older titles. I think I failed once against a boss fight, in comparison to a few struggles in older games. I'd advise jumping up a difficulty mode from where you were in the older games, so Easy is Normal, Normal is Hard, and so on. Also as an added note, the new Class 7 is much better than the older one. Even if they're fewer in number, each one of them is well written, and I'd take them anyday over old (yet familiar) Class 7.

3 gamers found this review helpful