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Hollow Knight: Silksong

OK

The game is ok, I can see the vision but for a casual gamer like me, it's inaccessible. HK was very well balanced in its difficulty, not so here. Too many design decisions that are just annoying more than challenging. Among them: - Almost everything does two damage. The first health increase feels meaningless because of this. - Enemies are damage sponges. First weapon increase is 10 hours in and barely feels like it makes a difference - Healing is significantly more difficult and less effective. It's harder to pull off and requires more damage on enemies, even with crests which make it easier. - Some of the boss runbacks are atrocious for no reason - Environmental damage is very frequently two damage, making exploration frustrating especially for those who don't excel with platforming - World is huge but empty, very poor pacing of items and rewards - Two currencies, with the main currency not dropping off of everything, feels punitive. Extra much so when basic functionality like resting at benches is locked behind currency. - Can't get soul back if you die in a boss arena because it's locked in the arena. In HK if you were stuck at a boss, you could walk away from the boss without losing anything or using an item, not so here. Unfair for explorers who may want to come back to a boss later. I could think of more if pressed, but at the end of the day, the game is difficult via frustration to the point where it's just not fun. A lot of players came from HK and know it was simply a more fun and accessible experience. All of these issues are technical and resolvable, and I hope TC will realize that not everyone who wants to enjoy a game should need to "git gud" to do so.

2 gamers found this review helpful