SWAT is a tactical shooter much like Rainbow Six 3. You're a leader who commands four units to deal with hostage situations through increasingly difficult missions. At the start of each mission you're given briefing, blueprint of the place with a choice of entry point, and options to change weapons. For each mission you must neutralize the threat and rescue hostages. After each mission you're given a score out of a 100. You must get 50 or more to advance to the next mission. In order to get higher score you must arrest suspects instead of killing them. You also must report dead suspects and grab their weapons. Here is what SWAT 4 does well: * Balance - The devs did increadibly well balancing lethal and non-lethal pathways. If you chose to use lethal weapons, you'll likely decrease your score or get penalty for shooting without the bad guy point his or her weapon at you. If you get less than 50, you'll not advance to the next mission. However, using lethal weapons are faster and it keeps your guards alive. Non-lethal weapons put your squadmates into danger, but will likely make the suspect to comply. Overall non-lethal weapons are less effective with longer reload speeds and low magazine size. * Enviornment Storytelling - At the start of every mission you're given briefts that detail the situation. Although that does bring a lot of storytelling bits into context, it's the scenery that tells you the story and creates an atmosphere unique to each level. * Graphics & Sound - This game was created in 2005 and it still holds up in ultra settings. The lighting and shadows are very well done and placed. The texture detail is ahead of its time allowing you to pick up subtle details. I highly recommend modding this game to play on 1080p widescreen. Character models have smooth animations. The audio is very crisp and the music adds ambiance to the scene. The voice acting from the 911 calls to squad mate's voices are professionally done. * Rewarding Gameplay - Each mission has a map that isn't procedurally generated. However, the locations of hostages and suspects are. I like this because it doesn't make the game too easy. It keeps you on your feet at all times and second guessing every move. At the same time, it makes the experience fun, addictive, and fustration free. You may spend an hour raiding a building only to be shot by a suspect camping in the corner. It doesn't induce rage quit. Instead you learn from your experience, don't make the same mistake, and move on to another run. The sense of pride of completeting a mission is rewards all on its own. * Tense and Adrenaline Rush - If you're the type of person who loves to get a rush playing a stressful game, then this is definitely for you. Here is a common scenario: you and your squadmates corner a suspect. The suspect slowly puts his weapon the ground. In a split second, he shoots your partner so you shoot back. Unlike most modern FPS, the shooting aspect is more realistic and requires slow methodical thinking. Every shot requires a calculated decision and suspects wil put you under immense pressure to act quickly. There are very few things that could be improved: * Team AI. The team AI, rightfully, will only shoot a suspect who are not point a gun. But when that suspect decides to point the gun, they have fifty-fifty shot of making it alive. In many cases, you want a trigger happy squad mate even if it reduces your score. I think adding personalities to each character will improve the game more. Personalities such as pacifist, defensive, and aggressive. * Synchronizing Actions - Squads matest are split into 2.