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This user has reviewed 2 games. Awesome!
Anvil Saga

Promising but not there yet

It's got the artstyle, a charming story and a loop that is satisfying. My biggest problem with the game is the lack of feedback in relations to time. When you pick up a quest, the timer might start, or it might wait until you buy a special item. It's not consistent, further more when you accept an order the customers don't really care how long their item takes to make. It's either a quick timer for "regulars" and a longer timer for "story Items/quests". I'd like an actual deadline for things, like x amount of seconds, or y amount of days. There are also some minor bugs or QoL features missing, but not been into anything gamebreaking.

3 gamers found this review helpful
Graveyard Keeper

2019: A morbidly interesting Pepsi

Played about 50 hours total: 15h - 20h autum 2018 and continuing on a save, 30h-35h as of July 2019. I'm probably somewhere late mid game- early late game technology wise. Pros; + Aesthetic + Many, many hours of play and content + Technology Trees + economics mid-late game + patches, bug fixes and (hopefully) more good content to come. Cons; - Slow start* - grind - economics early game* - Wiki, becomes a must from mid to late game** Changes; (I've noticed) + much less grind than before + Zombies (dlc, but free for pc?) *may have changed since release. ** wiki reduces grind and confusion substantially When I ordered this game I compared it in my mind to Stardew Valley, (which I also would rate 4/5), the biggest pull of SV was the positive emotions you had towards the people. In Graveyard Keeper, it's more a bit more about the (literal and figurative) hustles you choose to do, in an effort to get money, and expand your options. Like did I remember to impersonate a priest for church this week, or do you pick flowers and try to sell for pennies? The economics system is a lot tougher in this game, and I think it adds more character to the game for it. It's not going to hold your hand very much, and you don't get a lot, you have to expand and refine your products to start earning. The strong point of this game is taking in the atmosphere, while expanding in the areas you find most interesting, which is why I've barely touched the fishing pole. For me, Stardew Valley is more of a wholesome Coke, while Graveyard Keeper is more of a Morbidly interesting Pepsi, and I'm excited to see how far it down I get.

10 gamers found this review helpful