This is not where you should go for a Star Wars RTS. As several others have stated, this is nothing but a very lazy skin-job over AoE2. Without even taking the effort to modify the mechanics to make sense from an in-universe perspective. The only real addition this brings to the engine is flying units; which isn't even that innovative when you consider that there were flying units (owned by the neutral "Gaia" faction) in the base game, they just didn't have attacks. Seriously, get Empire at War or something. I give this two stars for being a solid title, from a technical standpoint, but really that is a testament to Ensemble Studios work on the original engine.
I've been in love with this game since I was 13 years old. I've never beaten it (always seem to peter out around lvl 25), but I ALWAYS go back to it. This is amongst Morrowind and STALKER SoC for number of hours I've sunk into it, hundreds and hundreds. Its graphics are dated, but leave it with great charm. Its mechanics are simple but nuanced, leaving you with great flexibility and many many options. There are a couple of bugs I hope got fixed, and one I really hope didn't (i'm talking about you flying scroll in the wall of the New Sorpigal Inn!). Might and Magic VI is worth this price all by itself, I assure you. And from what I've heard about 4/5, you can't go wrong by buying this pack.