In terms of gameplay mechanic, the puzzles seem uninspired (mostly chains of "give item A to person B to get item C for person D"). There is a lot of expositional fluff text (well written and voiced), which in itself is nice, and you have to click on an element multiple times to get all of it, what makes it easier to digest, *but* there are moments where the "puzzle" (in the broadest meaning) is that you just need to get *all* of the description of something, which makes the whole multiple-ckick thing feel like unnecessary busiwork you cannot avoid. The atmosphere and humor of the game was what I was the most curious about - a mix of Monkey Island and Cthulhu mythos seemed intrigueing. Unfortunately, it just does not click for me - or at least not, like it is done here. It feels like a big mash-up of too many unconnected ingredients. In lieu of an original humor, there are just too many plain references to other games and arts and things that feel wildly out of place and which are just flat and on-the-nose. I gave up when encountering an obvious bug that left the screen stuck in a file cabinet browsing view (during another less than enticing puzzle) and I could not continue. The graphics and music is definitely where you feel this game could have been more. Story, atmosphere, puzzles & mechanics are rather "meh". The developers and artists who made that game did a good job on the strong points though, so I hope they will continue and follow up with something more individual and inspired.