High replayability and beautiful atmosphere. A must-have for any Blade Runner fan. Thoroughly enjoyed it. Still, there are 3 big issues I had with the game: 1) it's in real-time. As far as I can tell, this has no purpose than to make NPCs temporarily absent from rooms for seemingly no reason at all and with no consequence. It serves as an unnecessary inconvenience, forcing you to exit and re-enter until the NPC arbitrarily appears again for no reason. I wasted plenty of time running into "dead ends" only for me to return to the same spot later and find out that someone just wasn't there and reappeared later. And with a map this large, searching other avenues can waste a lot of time. 2) It doesn't really explain how to use the Voight Kampff machine at all. Sure, I understood what it does, but completing these sections was a question of picking choices at random. Doesn't explain the calibration or anything, and I had to look it up. 3) Knowing how to pick the proper dialogue choices was extremely limiting with only 1 word provided to describe each choice. Sometimes my character would go off on a tangent unrelated to the choice I picked. Characters can close off entirely if you pick the wrong choice. Picking dialogue options was often just crossing your fingers and hoping your character didn't say the wrong thing, or that the NPC would still be receptive to dialogue. Minor gripes: - No subtitles - There's a .....questionable ending with an underage character. But I'd like to assume that, with its ambiguity, it's implying the least repulsive behavior possible. - There's an Act where you're running into danger at random. The action is clunky and unnecessary, and sometimes nonsensical. However, most of the shooting done at other parts of this game works great. - There's a room where the character can't run? Not sure if this is just a bug with porting the game or what, but it was just a minor annoyance to slowly walk through this room each time I encountered it.