played on console years ago. everything about this game shone just like the previous installment. solid combat, looked amazing and the animation was likewise. the locations were incredible. the only disappointment about this game was the travesty that God of War was handed GOTY in 2018, even though SotTR was head, shoulders, and hips above it that year.
yes i didn't play it, as it wont allow me to play the game unless i accept the EULA and there is a number of gripes with it, the worst being that they use data from your computer, worded in a fashion that means My.Games can use ANY data on your computer, and with ANY third party. it's an insanely long read, particularly for a single player/co-op title.
yes i didn't play it, as it wont allow me to play the game unless i accept the EULA and there is a number of gripes with it, the worst being that they use data from your computer, worded in a fashion that means My.Games can use ANY data on your computer, and with ANY third party. it's an insanely long read, particularly for a single player/co-op title.
i don't own this on GOG but played on the Switch a few years back. i've part played all the Star Wars, Indie, Batman, and one of the PotC Lego games. i could never finish them due to how dull the gameplay become and could only stay at it for a short while on each sitting. City Undercover is quite a different beast. the questing is fun and it feels more like a genuine Lego universe. built out of the old 'real world' sets without all the bespoke IP stuff that is around now. the music and voice acting is outstanding and the changes of aesthetics for different area of the world is a treat. nothing feels drawn out too much and it's very easy to pick back up and enjoy all over again. One of my favourite open world games in past decade.
EULA states in the Personal Data section, the right to collection of your data (actual name, IP, username, etc) before you can access the 'Mutlimedia Product'. you HAVE TO ACCEPT this EULA before the game will continue. there is no option to turn this off in game, but you have to contact Focus to stop data collection, but by then it's all a bit late isn't it.
this had been sitting on my Xbox wishlist for something like a couple of years on a whim, hoping for a GOG release. i was on the fence buying it (Kemco's titles are very hit and miss for me, as are crafting games) but it got a sale only 2 months and ago and after waiting so long i grabbed it on Xbox. NOW it decides to drop here. anyway, it's a solid title. the RPG elements have a middling complexity with the typical Japanese RPG menu UIs. it's all easy to read and becomes quick enough to use. the graphics are simple but perfectly functional (it's a Kemco game after all) and dialogue is pleasant with a nice variety of characters. the combat is cookie cutter turn based, but it can be automated and sped up considerably if you want, so each foray into an area can be a quick affair with a nice return of loot, making it less grindy than most. combat can be halted to change strategy to suit the battle. the making of tavern menus, finding recipes, and using the loot to make the tavern a success is all simple enough, so in the end there is a nice balance that makes progression feel worthwhile. there was a little redoing of areas to get more loot but it never felt like the usual grind these games have thanks to the automated combat option, giving more time to spend running the tavern. i just found it relaxing and fun all round. if this type of game is your go to, you'll probably think this is a 5 star.
played on Game Pass, so if you have that recommend trying it there before buying here. for a little context i'm a fan of Souls games. the story concept, though over-done these days, is very well executed here. solid VA and art direction is bang on point for the material. uses the typical 'walk around taking in the environment and story while battles are carried out in a closed off area' ethos. the first 10 hours of the game is peak fun after the tutorial section is over. the weapons are just spectacular to use, and the dodge mechanics let you dance around the enemy while picking apart with ranged and melee, thanks also to a solid balance of enemy (which are simply awesome in design and mechanics) where you can flex all your moves. the upgrades are excellent too, but they can make the game much harder if you don't pick correctly early on. the lore collecting in frequented locations was a sore point for me, as you are forced to re-explore the areas everytime you enter them due to lore pieces spawning at different points in story progression. but then gameplay hits that mark when it feels like the game was rushed more and more as it progresses. the combination of enemies (and boss mechanics) gets to a point where it becomes just a soul draining dodge spam, with your stronger attacks timed completely out of the equation. you realise ranged enemies can not only shoot through each other, but also through structures. there is even a point where your attacks on ranged enemies don't even register until the melee units have been beaten first. 14 hours in, i wanted to play something else. ultimately an absolute corker of a concept with gameplay that manages to fall from outstanding fun halfway through to irritatingly boring.
played it on Game Pass. basically climb a mountain that was once home to the final remnants of a civilisation, while unravelling the story of the last days of the now disappeared mountain dwellers. you pass through increasingly interesting biomes with the enjoyable, but with well paced difficulty spikes, climbing mechanics. the design is thoughful, so it's immpossible to fall, and there is a nice touch of organic visual clues for finding the secrets and lore. the visuals are beautiful if typical for these types of games, but the nuances and animation work is amazing (i'd argue better than AAA games) and really grounds the character in the enviroments. the camera work does a good job of keeping you on screen. there is feeling of grandness and sadness in the gorgeous audio work and the culmination of the story does hit the feels a bit. i'm glad it's on GOG finally cause i wanted to buy to play again and prop the devs, just not from a DRM storefront.
Unfortunately, i had just bought this on console. if only i had waited a couple more weeks. super tempted to buy again here though. first of all i may have some nostalgia for this game being a child of the 80's. i could be a bit biased, but this title nailed the Robocop asthetic on all fronts for me. graphically the game is top AA genre, although the modelling of Robocop really stands out as step above again. the gore is explosive, and matched with outstanding audio design. the burst of Robocop's sidearm followed by the wet splosh and pop of head bursts has been done with deep respect to the source materiel. they even have Peter Weller the original actor reprise his role for the VA, and of course he does a spectacular job. all the other VA is top shelf in the game as well. the story is excellent for a single player experience, with a little Robocop tongue in cheek for fun. game design flows well. there is a main, plus secondary objectives. secondary usually consists of finding a minimum of evidence items during the mission, so there is a little serching around if you like that, and if a target is reached a bonus is given during the evaluation phase. this happens at the end of every mission and the points go to unlocking new abilities for Robo. the abilities work nicely and will unlock access to extra items in the environments, but you wont get them all on the first playthrough. the game is designed for multiple playthroughs hence having a New Game + mode. on the combat side there is the addition of environmental objects that can be shot or used for pure explosive fun. there is also some nice destruction physics thrown in. i played on hard and found a good solid challenge that was a blast to play right through, with my only dissappointment being a ED209 battle that i found was clunky and frustrating due to bad environment design that didn't fit the flow of combat. otherwise, power fantasy junkie heaven
played on console, and was almost 30 hours long. i think the game is as technically ground breaking as Red Faction was. the way the tools are used gives the game a puzzle element as to how efficiently to break a ship down. there is the campaign, which with a main backstory, and another side story pieced together by tidbits of information to be found aboard certain ship types, is played out in daily intervals of 20 mins (if i remember correctly) then retire at the end of the day to upgrade/repair equipment. the backstory is a typical corp vs labourer scenario, but plays to the game flow well enough. initially the amount of debt seems overwhelming to conquer, but the story does get a twist. i found the ending cutscene very enjoyable, and had me wanting to play the next installment (if there ever is one) and there is also additonal game modes for open ended play. game looked fantastic, and the music had a nice workers blues feel to it, although limited to one track. VA was excellent too. the controls and physics work brilliantly and i never once came across a weird glitch, even when hundreds of parts fly out after a reactor breach. my small gripe with the game was after a while the teardowns became a little by the numbers, due to the same range of parts being used across all ships designs, just in different configurations. that does go with the chill intent, but harder unique designs would of added to the experience for me. also the game didn't seem to reward thinking outside the box, and nearly always ended in another botched complete wreck, though blowing stuff up was quite fun at times. i hope they follow up with a 2nd instalment