

Rejoice! Nvidia has finally fixed their proprietary drivers, and the game is now playable fully (including RT, and PT tech demo) on Linux via compatibility programs on the latest patches (1.6, 2.x), excluding minor occasional cosmetic glitches. Unfortunately the game itself remains boring, lacks in direction, and suffers from awful pacing, notably, at the beginning. Cyberpunk2077 is probably the worst start to a game I've ever experienced. The player gets rushed through a very short prologue depending on which lifepath they've chosen. The prologue has no tangible impact on V or the player. Everyone would have been better served by a simple cutscene, than a lifeless rush through a corridor of characters in an unknown environment none of which are explained to the player. And it all gets worse when the player is dumped into Night City as most features are just dumped on the player without any introduction apart from poorly-written tutorial boxes when they walk out the door. We get it, it's an open-world game, but this was simply lazy beyond belief. The game attempts to excuse this with the post-prologue cutscene montage where V builds his life back and now is a real citizen of NC. This obviously means that you, as the player, should be able to have access to it all immediately. But if it took V that long to get connected in NC and learn the ropes, the devs expect the player to just "have at it"? Awful design. Speaking of awful design. Cyberpunk2077 menus are absolutely abysmal. There is no other way to put it. Endless scrolling from left to right, with nested menus whose structure is never shown to the player anywhere. Does the menu go deeper? Nobody knows. Also, have you noticed how in the scanner view you can see available hacks on the right on a tabbed panel? But the actual cost is on the other side of the screen on the left? Yeah. Very clever (not). CDPR removed my last review for "not following rules". Despite two dozen people "finding it helpful". Shameful.