I quite like the art style and the story is serviceable but the slightly sluggish controls can be annoying in getting around the map and hiding items behind parts of the scenery is just an annoying way to extend gameplay. The talking via pictures is also and incredibly slow way of getting information across.
If you are going to make an old-school adventure game it is important to still learn from the past. Having an open world is great but having what are obviously puzzles that you can't solve yet without the game giving a lead on what is next does not make for a fun experience. Combine this with the sometimes illogical aspect of the game (using radioactive substance for something it wouldn't actually work for or going through a dialogue tree to enter a number you already know) and (in my opinion) uninteresting characters and un-funny jokes and you end up with a tedious experience. LucasArts without the funniness and cleverness but with more of the frustrating illogical puzzles.
In my opinion, not quite. Great story line and characters but quite light on game-play. There's numerous things to find that add to the experience that you could easily finish the game without knowing existed and has some re-playability. In my opinion not up to the standard of Arcanum but still and excellent game.
What little game-play this interactive story pretty much disappears after act 1 which leaves you walking to the next destination with the rather poor controls. One very pixelated look at the the female lead and two simple but nice animations really makes me think this game is far from finished. The story was nice but predictable and the main male character only seems to be there to give wink-and-a-nudge real world references and I didn't find him likeable at all. The main female character also makes a rather pointless decision to keep the male lead out of the loop for suspense rather than anything logical. So unfortunately my main emotion while playing this was boredom.