


You are a samurai and you can die. But that's okay because the game is in a perpetual loop of replaying and doing something new every playthrough. There's a couple of endings and a couple of ways of playing. The game plays over a set amount of days with a couple of events happening and you need to do them in order to progress. Some events can be missed without consequence and some halts your progress. There's main characters you have to form alliances with or become their enemy. It's a small sort of game with segmented map areas, but the replayability is where it's at. You will play this multiple times, try different routes, try different playstyles until you reach an ending, all the while unlocking new things and getting new weapons. Now to the cool part: being a samurai. You get to use katanas and spears and a few other oddball weapons like leeks. There's a couple of different techniques for swords, like double handed, left handed, reverse handed, draw style, right handed, dual wielding etc, and all of those and different movesets. Most of the time you won't really be caring about the movesets anyway. Spear has less options in techniques but the game was centred around swords anyways. Character customisation keeps getting better the more you unlock, so be sure to keep replaying until you get something you want. You could be a dual wielding samurai with a demon mask terrorising the villages with your twin leeks (because you can do that). Swords have a durability meter so if you keep bashing that stick against a rock it'll break. It's fine because you never stick with a single sword anyway. Once you kill an enemy you get their weapon so you have to somehow kill the main characters of the story to get theirs. You can craft your own weapon as well, and name it. Nice, you're an actual samurai now. When you die, there's very little that you actually lose aside from progress. I don't actually remember if you lose money or not but there has never been any consequence for dying.

Bubsy was a dead franchise. Or so people thought. Can we just appreciate the devs for bringing back their franchise when most other developers are scared to do so? This was a very, very bold move and should always be praised and encouraged. I first got into the game thinking it would be a mix of Rayman's physics and Yoshi's Wooly World's aesthetics. It did not deliver on both of those accounts but instead stood as it's very own fragile feet. What's a platforming game without platforms? With big hit platformers in 2017 how does Bubsy stand out from the crowd? Not by much. Bubsy returns and isn't as annoying as before. And uhhh I've run out of things to say about the game. 4 stars out of pity and out of appreciation for the effort they went through to bring this back from the dead. Probably not worth your time but definitely worth your attention.