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This user has reviewed 8 games. Awesome! You can edit your reviews directly on game pages.
Machinika Museum

Object manipulation game

This is a nice, short game. It falls under the same category as 'The Room' and 'House of Da Vinci' game series, so if you enjoy those you porbably will like this one as well. I would recommend this one. Pros: - worth the money - decent puzzles - alien artefacts analysis Cons: - it could be a bit longer (it has a decent length, although 'House of Da Vinci 2' is a bit longer, I think) - mouse controls sometimes misbehave sometimes - there is a bug at chapter 8 (sometimes when you pick up the letter and the keys the inventory dissapears and the game cannot progress, just reset and try again)

52 gamers found this review helpful
Spiritfarer Demo

Must-play demo

If this is an alpha version fo the game, I can't wait to see the full product. The cutesy, colourful and ambient atmosphere makes the game even better. The build feature and travel are pretty cool. Can't wait to get the full game and experience the whole story

1 gamers found this review helpful
Kona

[InDev Review] Promising

After a hour or two of playing here is a short review of mine. First of all, it's a promising game, but still needs some work on it. I had to run this game on low and windowed to have some sort of smooth gameplay (still, during arrival to new locations the game almost froze everytime). The movement and use of inventory is sometimes painfully slow (especially outside, but I presume that's because of the particle effect and all that). It's a nice adventure game with some puzzle solving. The tutorial is short: as you pick up your belongings you have a short introduction of the basic tools. The use of various items gathered is automatic, and the game will show you if you have enough resources to do a crafting action. However, since you don't have a schematics' system (like in The Last of Us), you just don't know what is the purpose of most of the items and resources. So it's just hoarding junk in hope you will use them at one point (even ammo, although you don't have a gun). The puzzles are logical and clues for solving everything are always around, so you don't have to travel all around the map or do something bizarre. The game rewards you for being logical: searching the right places, following tracks, reading notes etc. The game doesn't hold you by your hand, and you can explore the area freely, which can be a disadvantage, since you have no idea where to go next, so you have to travel to various places to check them. The narration (an internal narrator, similar to Stanley's Parable) sometimes broke the continuum, by knowing something, you should not know, for example: names of residents of various houses, just by looking at their photos, without getting that kind of knowledge before looking at them. But maybe that's just an error on my part for not paying attention.

60 gamers found this review helpful