It probably is my failing, but I found the game confusing and tedious. I played through the first 3 mission, which serve as a basic tutorial. I thought I had a basic understanding, but once I hit an actual fight, I found I did not really understand how to recruit and control my forces. I built all the usual areas to attract my minions, but actually getting what I needed seemed more like a game of wait and hope. Not to mention there seems to be a management element of keeping your forces fed and happy, but no real feed back to let me know if I am over building resource stations or not. Also, there are abilities to research, but they lock out most of them so they can drip feed abilities level by level. To summarize: I lack the ability to brute force a level since unit reqruitment is random. I lack the ability to research skills to fix this problem. I lack information needed to properly manage my forces. I therefore do not feel like an "Overlord", but instead a poor manager who will never really be effective at their job. I know there is an interesting game here. However, I spent most of my time frustrated, and did not see any indication of that changing in the future.
I wanted to like this game, I did like it for about 1 hour. Then the game tripped and fell hard. Evoland starts out interesting, having a laugh about the changes games have moved through, The premise is you collect chests to unlock new "features" like diagonal movement or 3d graphics. It is fun in a "remember when" sort of way. However, rather than a guided tour, they make you relive the frustrating old days. So unfortunately once the actual game starts there is not much fun to be had. I stopped playing after the 2nd "dungeon" since I was tired of a poor camera, pitfal traps, and ranged enemies that I had to play the dodge and wait game with. The worst part was I could tell they would probably "fix" those issue by say, granting a better camera in one of the chests, but since the game was becoming a chore I did not see the reason to wait. The best way I could describe it is if one of those frontier village recreations had everyone is "in character" and they refused to tell you where the bathroom is because "That has not been invented yet" Its fun to note that 3d movement used to be difficult because of poor camera placement, not fun for me to get a game over because of it. Basically a cool idea, and to much frustration.