I must confess that I'm highly disapointed with the piece of work. I has waaay fewer capabilities compared to the 1996 Orion 2. That was 26 years ago! The list my problems: 1. The game is slow. I takes couply of seconds to End Turn, while in MOO2 it touk less than a half a sec. 2. Galactic map is noisy: too many bright spots it's hard to distinguish them from explorable stars. 3. Exploration is messy. (We have 3 ways, but no real reason to use anything else than a - cheap- survayor ship. It was way better in the old ways, not complicating something that's doesn't add too much to the game anyway. 4. Planet development is primitive: just a couple of buldings (compared to the ~40 in MOO2). 5. Space combat is extremely primitive, and ugly. In 2022 I would require that -at the very least. ships look different when weapons/systems are added to them, and explosions also look different based on what I target. (Or at least there are more than just one type of ship explosion). 6. Diplomacy/spying are primitive. 7. Winning screens look the same no matter which victory I achieve.